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Grow up.
I'll say it again, Lans. You are no better than anyone else here, so don't act superior.
"Go ahead and use Level3 holy. You'll be healing 400 hp to my wizards. This just shows what an incompetent commander is capable of."
Actually, if you were actually reading my post, you would have seen that I said "I only have to cast Level3Holy (or whatever...just know I mean an offensive spell) to kill them". My team is made to use Holy, but any other spell will work.
"It doesn't matter how much my wizards raise at. When they reraise, it is their turn. Therefore it is not your knights that will get to go. You said that your knights have high faith, but you are protected against only 2-3 status effects. In one turn, I will be able to destroy your entire party using Frog/Petrify/Sleep/Stop, or whichever. "
I am interested in knowing how you will do this, considering you told me you will not be calculating spells.
"By the way, I have no incentive to get close to you. Because you can't afford to wait and let my high faith wizards that died to reraise, as they will crush your knights in one turn. That means I can just wait while your knights get near, upon which time I can choose whatever katana is needed. "
You cannot crush my Knights in one turn. I only need to let one hang back to Raise them. It's not a difficult strategy to muster. Katanas do not have that kind of attack range.
"It would be difficult to reach the low faith wizards. You forget that in the beginning, you get to position your units. Thus, even if I have one low-faith wizard that can't be reached by melee, you have no way of killing her before the others reraise."
First of all, you are assuming that it will be positioned in such a way that I will not be able to attack it. You changed your party; originally you only had 2 high faith Wizards. Besides, Holy Explosion has a pretty decent attack range.
"You are speaking as if my wizards won't get a turn. That is totally false, and distortion of facts. Once a wizard resurrects, it's her turn. Thus, they will get to cast whatever spell is needed, be it L3flare, L3Frog, or whatever. "
Again, I am just going on what you said. And that was that you won't be calculating spells. Again, if you do, you run the risk of hitting your own people.
"CT filling is entirely dependent on speed and related status effects. There is no random chance. Because the base speeds are the same, I know that my wizards will get their turn before your knights get their 2nd turn."
I don't believe this is something I said. Clearly, CT is affected by such status effects as Haste and Slow, etc. I don't belive I ever said CT was random. I never said that you would not get a second turn given that you had 3 low faith Wizards. In fact, I said that if you killed one of my Knights, I would Raise them. Does that not indicate that you would have a turn? Obviously, it does, unless I am one to believe that you can act without regard to when your turn comes up.
By the way, Move MP-Up will ensure that I have a way to restore MP, which will keep MP switch going.
Come to think of it, after reading that really poorly thought out plan you presented, there is absolutely 0 chance your knights can possibly win, with the exception in a scenario where they start right next to my wizards, with each one in a convenient position to land a melee hit right away.
Your are wrong. I am sorry, but Move MP-Up does not fill up 400 MP, and I am willing to bet that you do not even have that many. Thus, it is a simple matter of attacking once with Flare (but I could use a weaker spell, of course) and reducing it to zero.
Although I should simply dismiss your argument about positioning as a blank rant, here goes:
First of all, you changed your party from 2 faith Wizards to 3. Secondly, in order to regain your MP, you have to MOVE. Thus, you would leave your primary Wizard unguarded. If I moved like this:
+ = me
o = you
_______
|ooo
|oo
+
...then I could attack with Lightning Stab and only risk attack from a Kikuijimoji.
It's not a difficult strategy.
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