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Thread: Knights are the best job class, and I am prepared to defend that statement.

  1. #166
    I am BATMAN!!! Tasslehoff Burrfoot's Avatar
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    i never said to caulate ultima or Zodiac. I would simply Cast it. Also, noone can withstand 4-5 zodiacs in a row so there would be no need for healing. Even if he raised people that sucummbed i could do it all over again. I forget bc i havent played for so long but does mime require mp? if it does equip the move mp up skill. If not you could use anything else you like.
    Kendermore did not fall without a fight, due mainly to the efforts of the kender war hero, Paxinia, the daughter of Kronin Thistleknot, a hero of the dragon war. Paxinia "Stinging" Thistleknot had heard that Lord Ariakan had deemed the kender "Worthless Nuisances" and planned to put them all to death. Paxinia announced this to her people, hoping to rally them to battle. She recieved yawns, shrugs, and "So what else is new?" in return.

    Something else was needed to stir kender blood. Paxinia thought the matter over, and started a rumor that the dark knights were planning to loot Kendermore, to steal all of the kender's most prized possessions.

    That did the trick.

    War against chaos (Dragon Lance)
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  2. #167

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    Yes, yes. I see that now. Major brain fart on my part.


    BUT, now that I realized you weren't planning on calculating those spells, a few other things came up.


    Your Mimes won't be able to mimic Ultima. But that isn't much of a problem; Ultima hits for average damage, and it has a small effect radius, so it would be difficult to position your Mimes to hit the Knights.

    By not being able to calculate Zodiac (and Miming them instead), you'll have to get in range for it to hit the Knights. Jay's Knights, on the other hand, can easily blast away from a distance. If in case your party starts off close to the Knights, though, Jay could just target as many of you with Doubt Faith before you could start your Zodiac Miming (this would happen by the way, since he'd get the first turn due to the Auto Haste provided by Excalibur). This would zap your only chance of beating him; if you were to try hitting him physically (which is pretty much all you could do at this point) he'd counter with Chaos Blade and Excalibur, killing the attacker. He'd only have to have one or two Knights stay behind calculating Doubt Faith on as many enemies as possible while the others went and hunted down the Mimes and Summoner.

  3. #168
    I am BATMAN!!! Tasslehoff Burrfoot's Avatar
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    i didnt think that far.
    This is aonther team i thought about.

    5 knights
    3 mediator ability
    2 calulate
    same equipment as Jay's

    I have the powerful calculate albility and i could invite or do other nasty tho Jay's knights. We would also have the same speed and pretty much everything that Jay can do.
    Kendermore did not fall without a fight, due mainly to the efforts of the kender war hero, Paxinia, the daughter of Kronin Thistleknot, a hero of the dragon war. Paxinia "Stinging" Thistleknot had heard that Lord Ariakan had deemed the kender "Worthless Nuisances" and planned to put them all to death. Paxinia announced this to her people, hoping to rally them to battle. She recieved yawns, shrugs, and "So what else is new?" in return.

    Something else was needed to stir kender blood. Paxinia thought the matter over, and started a rumor that the dark knights were planning to loot Kendermore, to steal all of the kender's most prized possessions.

    That did the trick.

    War against chaos (Dragon Lance)
    or

  4. #169
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    Originally posted by Jay Ayanami
    Well, they are the best in conjuction with other classes.

    Does anyone *dare* disagree?
    I *dare*. I haven't got fa rinto the gam ebut I lareayd have forund sevral betetr job classes.

    Monks: combat Gods. Take all that was good about them in ff5 then add some broken techniques like spin fist and wavefist. Despite there armour limtiations they have good defence.

    Mediator: MUHAHAHAHAH! Turn the power of the knight on its own temamates! How good is that? Oh and as a bonus it gets you tons of coll equipment and you never have to worry abotu the recruting office agian! Oha nd don't forget the faitrh lowerign and rasing abiltes,the abilty to get monsters and all the othe rcoll perks

    Priest: the glue that holds the party together plus Holy

    Chemist: odd chocie i know. To be hones tthe only reason its her eis ebcause of phoeniex down. But phoeniex down is a life saver early in the game.

    and i bet when I get them samuris will also be better

  5. #170
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    oh yeah if were doing a "my squad coulod eat yours for lunch crap" then my 5 mediators would destroy/ recuit your squad of knights.

    Note neither 2 were meant as flames. Please do not take offfence

  6. #171
    Char, The Red Comet bennator's Avatar
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    I'm pretty new to this discussion, and even though I don't take the side of the knights, I do want to say that they would beat the 5 mediators.

    Invite has about a 20% chance of working on average. That means that in one turn, it would take all 5 mediators to invite one kinght. However the knights in that time could wreak some serious havoc on the mediators, possibly killing one or more in that time. So most of the time the knights would win.
    ---------------------

    Anyway, as many of you have probably noted, there is a gameshark code (world map debug) that lets you play part of your party against another part. It might be interesting to try some of these parties, and post the results, this weekend when I have some free time. If I do this, I would post the battle step by step, and tell the map used.

    And, wouldn't it be great if someday we could all play tactics against each other just for fun?

    Edit:

    I'll begin raising the first two definitive parties that I saw, they'll be lv. 99 in combat, I'll subsititute equipment if there is only one of each, the next srtongest down the list in the FFT OSG:
    --------------

    Jay Ayanami :

    5 knights, equipped with...
    Secondary skill set: Calculator Skills.
    Reaction skill set: Counter Attack.
    Support skill set: Two swords.
    Movement skill set: Move + 3

    and... Right hand: Excalibur.
    Left hand: Chaos Blade.
    Head: Grand Helmet.
    Body: Maximillian.
    Acessory: Germinias Boots, Speed Shoes, Magic Glove, or Genji Glove.
    --------------------

    Lans Tartare:

    2 female wizards:
    97 Brave, 84 Faith

    Math Skill
    MP Switch
    Maintainance
    Move-MP Up

    3 female wizards:
    97 Brave, 3 Faith

    Draw Out
    MP Switch
    Maintainance
    Move-MP Up

    Wizard Rod
    N/A
    Ribbon
    Chameleon Robe
    Chantage
    ---------------------

    I'll make the combat take place in a random battlefield (use a random # generator for it), and then I'll have my friend who is equally skilled as I in this game play against me, the sides will be determined by a coin toss. I'll write down the battle step-by-step, and then post it. After this, I guess I'll move on to the next group.
    Last edited by bennator; 11-28-2001 at 03:01 AM.
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  7. #172
    InferNoX66X
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    Default Sorry everyone but i have to say LANCERS ARE THE BEST

    lancers would jump and level 3 holy is obsolete by adding abandon i could jump and stay invisible
    dancers could also beat you by using nameless dance and causing sleep confuse berserk blind poison
    I would let the stat effects kill you
    My lovely lil dancer berserked and confused meliadoul making her easy to steal from her 2 archers petrified
    and after that the summoners were silenced
    HAHAHAHA what an easy fight
    btw i was level 30 dont think i over levelled
    but i could win with a team of monsters as well 1 tiamat which i have 2 red chocobos and 1 yellow chocobo and one of those tree guys with the shell protect otion
    OVERLEVELLING IS FOR LOSERS

  8. #173
    •••••Fallen•Toast••••• Notti's Avatar
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    Grin Everything'll come out lovely. _______________ __________________________ ___________

    Love this thread
    Last edited by Notti; 02-06-2002 at 01:08 AM.

  9. #174

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    This might be kinda late, but wouldn't the calculator thing only work assuming that all the enemies are at Lv. 99 as well?

  10. #175
    Rocky
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    you know what has a larger range than every other weapon? guns. Gun's rely on physical attack, and but simply using the degenerator/re-level up trick, you can pull off 999 damage with a gunshot. Although you would have to consider that you wouldn't always hit, but you could have many more chances to attack before they got close. Combine that with Blade Grasp, you could get some very good combinations. Lower the faith to three and raise teh brave to 97. Give them Knight Skills, and they could try to break you from a pretty nice distance.

    For anyone who desires to use Tiamats, I would throw Reis in the background to dragon tame them. Equip her with the Chantage (automatic re-raise/regen), which would leave her subject only to Orlandu and knights.

  11. #176

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    Question: Considering you are doing the relevel up trick, doesn't that mean all that status talk earlier has NO MEANING WHATSOEVER? My 1 cent.

  12. #177
    Rocky
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    Originally posted by Summon Illusion
    Question: Considering you are doing the relevel up trick, doesn't that mean all that status talk earlier has NO MEANING WHATSOEVER? My 1 cent.
    but weapon's still do matter. And giving a chemist with a gun and knight skill would still allow you to destroy a sword drom a large distance away.

  13. #178

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    Yes, but since the chemist's bad points are his stats and the other way around for the knights, isn't that kinda unfair...?
    Sort of, imagine the calculator knights doing 999 heal and 999 damage with their holy. That is just not fair.

    Oh yeah, and the jump thing earlier mentioned. It's true. The reason why people probably confuse it so much is because, something like the first 4 squares are the strength of about a normal attack, while the last 4 (the farther away squares from the original location where jump's done) does the double damage. Probably the reason why people confuse this is because they test it on something liek someone 6 squares away then someone 8 squares away.

  14. #179
    Molybdenum Moogle mog42's Avatar
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    Gun's rely on physical attack, and but simply using the degenerator/re-level up trick, you can pull off 999 damage with a gunshot.
    I do not think that there any guns that rely on PA for damage. Romanda, Mythril, and Stone guns deal damage equal to the gun's attack power squared. For spell guns, the amount of damage dealt is equal to the amount that a similar spell from the black magic skill set would do, but the gun's attack power is used in place of MA.

    Oh yeah, and the jump thing earlier mentioned. It's true. The reason why people probably confuse it so much is because, something like the first 4 squares are the strength of about a normal attack, while the last 4 (the farther away squares from the original location where jump's done) does the double damage
    Actually, jump attacks do extra damage when the unit executing the jump is equipped with a spear. When the jumping unit does not have a spear, jump does the same amount of damage as a normal attack.
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  15. #180

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    Really? But that can't be true...since if that's true then the accumulate trick for Weigraff shouldn't have worked for me, Ramza was a chemist with a gun...

    And yeah, Ramza was another class when I did the jump thing and didn't have a spear, but the damage DID change depending on the square drastically. Like, double.

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