"First of all, to jump on me, I would have to be in your range. I might be able to attack you before you come in
range."


How the hell is that gonna happen?!?!? I have an attacking range of eight, yours is only one.




"Secondly, if I was close enough, the jumped damage would be less."

.............Eh? How exactly does that work?


"Timing jumps is a bitch though because you have to wait the right number of times until your turn comes up in such a way that my CT is below 50. The point that I was trying to make is that, and also my CT would proably be a bit above 50. Your characters are not much faster."

Well, by not acting and just waiting, I can make my CT fill up before yours. Say, for example, at the end of the first round, me waiting and you moving close to me (physically is your only hope of killing me), the Lancers would have a CT of 40, 20 for the Knights. After the second round, you'd still probably not reach me, so it's Lancers at 100 while Knights at 80. I'd wait, refilling my CT to 40 of the next turn while yours is at 80 of the current turn, you'd move and wait. So, by the end of your turn, I'd have a CT of maybe 60 or so, you'd have 20. So, gradually, I'd be getting an extra turn. At that time, I would Jump on each Knight, killing them all.



"I only changed my team because you did. You tailored your team to beat my own. You changed the units to females so they would have higher affinity to my own, and also picked a team that would be able to exploit my weaknesses."

I did no such thing. I never even posted my party.
Your original team would have lost against my original team. This proves you wrong. Your party isn't invincible.


"As for your citing damage amounts, you are not taking into account the amount of damage dealt and position."

How can I not take into account the amount damage dealt if I'm showing you all how much damage I can deal???