Page 8 of 23 FirstFirst ... 23456789101112131418 ... LastLast
Results 106 to 120 of 339

Thread: Knights are the best job class, and I am prepared to defend that statement.

  1. #106

    Angry

    The link isn't the problem. It seems it's the site that's not working.

    I guess I'll have to try to post here what was posted over there from memory.


    Well, the site was ffnet.net, I believe. Over at their FFT board, a person posted Jay's and Lans' teams and asked the people there which party was the better.

    It got replies, some were pretty good, others (like the one from that darklaguna person) just weren't any good. If he's reading this, don't get upset. I didn't mean it that way.




    Well anyway, the one that stood out was Notti's post. This is pretty much what he said:

    Since Jay listed several accessories while posting his all-Knights' party, Notti picked the Sprint Shoes. This way, when the battle would start, one Knight could cast CT4 (I belive) Doubt Faith. This would only hit the Wizards, because with t he Sprint Shoes and Excalibur, the Knights would have their CT so it wouldn't hit them. The high-faithed Wizzes would be no good for a while. Then, Shell and Reraise on the Knights. Now the Knights would have to go to the Wizards, and use their two Knight Swords to Speed & Mind Break the Wizards. Math Skill wouldn't be a threat, and Draw Out wouldn't be much a problem with high HP, Shell, and Reraise. So, once every Wizard is at 1 Speed and 1 MA, the Knights would easily kill them. But then they would have probably had one Wizard surrounded by the others, so that one wouldn't get killed (wuss ). So, the Knights would just have to stay away from that Draw-Outing Wizard, all the while calculating Pray Faith on her. It will hit, eventually. At which point, that Wizard would be toast.

    But, as Notti said, the Wizards could still have a chance to win.

    I honestly don't see how, but Notti said it, so it's probably true.

  2. #107
    Jay Ayanami
    Guest

    Default Thanks.

    Thanks for posting that, Mwork.

    I still contend that one of my Knights was Orlandu, as it is clear that he is superior to a normal Knight, in which case, he would obliterate the reamining Wizard.

  3. #108
    Lans Tartare
    Guest

    Default

    Well, Notti, I have to point out some things in your analysis:

    1. you are assuming the wizards wouldn't do anything while the knights close in. Which has greater range? Draw Out or Battle Skill? Which is easier to hit?

    Chirajiraden- 30*MA (probably 23)=690*2/3=460.
    Kikuijimoji - 16*MA (probably 23)=368*2/3=244.

    By the way, look at his counter ability. It's Counter, with a 97% change of countering against a wizard attack.

    Much less 1 dimensional than what the thought you've apparently given, isn't it?

  4. #109
    Jay Ayanami
    Guest

    Default Hmmm...

    Rude, as usual, Lans.

    Of course, "Doubt Faith" will occur instantly...

    And I can heal easily...and I have more HP than that...

  5. #110
    Recognized Member Britt's Avatar
    Join Date
    Apr 2004
    Location
    Wisconsin
    Posts
    785
    Articles
    13
    Contributions
    • Former Administrator
    • Former Cid's Knight

    Default

    Alright. It is quite clear that all of you are very skilled strategists. I would ask, however, that you all stick to strategy and not integrate insults into your discussions. That goes for everyone. Alright? Thanks, and have fun. It's been neat reading this. =D

  6. #111
    Lans Tartare
    Guest

    Default

    That was one person's damage. Don't forget, since all your units charge at a speed of 18, and mine at 11, that means all of mine will go at once, and the same for yours.
    Thus, multiply the number by the appropriate number of wizards.

  7. #112
    Chris Lionheart
    Guest

    Default

    Seems like people are losing the joy of a challenge in a game. I was gonna ask but you could only get that near the end of the game, but then someone would say "Hey if you have the patience and time I would do it." If you use that team and you do Jay there's no challenge in the game and it would seem boring to me. Also whats "Level thee holy?"

  8. #113
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
    Join Date
    Dec 1999
    Location
    Spying on Unne and BUO
    Posts
    20,583
    Articles
    101
    Blog Entries
    45
    Contributions
    • Former Cid's Knight
    • Former Editor

    Default

    Chris: It's Level Three Holy. With the Math Skill, you can hit allies or enemies with known spells by using the numbers in their stats or position(you could hit them by their CT, Level, Height, Exp, all by Prime number, 3, 4, or 5). It's a really powerful skill for a mage character that makes them really powerful when fighting most battles. I rarely use it, actually, but I try everything in a game once pretty much.

    Now, if you don't understand my explanation, someone else will do a better job of it than me.

  9. #114
    Exiled Idiot of Doom? Blackmage's Avatar
    Join Date
    Apr 2001
    Location
    Murfreesboro, Tennessee.
    Posts
    260

    Default Knights? They suck.

    I've already posted here, I think (I'm not gonna take the timeto find it, though...). But, I believe that Monks are the best job class "in conjunction to other classes." First off, with their basic skills alone, they can annihilate your team of Knights with Earth Slash; the knights can't equip the Gaia Gear, but the monks can, leaving them to absorb the attack when they're in the way. And I also find that Calculate makes the best secondary ability slot for them along with a couple of spells of all sorts. Besides, when you get down to it, they cause 999 damage with their physical attacks at Lv. 99, outdoing any of your knight's swords. So... .
    Kuja Highwind/Blackmage: Some guy that used to be active back around 2001... He almost made his way through Proto's Custom Title Tournament way back in the day...but almost only counts in horseshoes and grenades. Oh well.

  10. #115
    Jay Ayanami
    Guest

    Default *sighs*

    Everybody, I repeat, everybody knows about the Monks with Two Hands. Yes, everyone knows that they do 999 damage too.

    On the other hand, no one really thinks past "whoa that is a lot of damage".

    999 will overkill on any non-boss unit. 250 (Excalibur) + 650 (Chaos Blade) come to 900 HP, which is more than enough to kill any human unit. With Earth Slash, my people must be in a line to be targeted. Because my Knights have haste, they will be faster than your Monks. Furthermore, because you have the Gaia Gear (I think it is "Earth Clothes" in the English translation), you cannot equip the Chameleon Robe, which would absorb my holy attacks. Considering I do 999 damage per Holy spell with my best unit under good circumstances, I think all your Monks would die, and all my people would get healed (gotta love those Excaliburs). So, by the time that unit's CT comes up (can you say "Level Three Holy?), undoubtedly before yours, you will be dead.

    Analyzing your strategy, you bank off my Knights being in a straight line, and you also assume I would not simply cast Level Three Raise 2. You also assume that your Monks would be in that line so as to be healed, and that they would only have sustained critical - not lethal - damage.

    So basically my team runs over yours, and easily.

  11. #116
    Exiled Idiot of Doom? Blackmage's Avatar
    Join Date
    Apr 2001
    Location
    Murfreesboro, Tennessee.
    Posts
    260

    Post Hmm...analyzing...

    True, 999 damage is unneeded on any non-boss unit. And, actually, your idea with your Chameleon Robe sounds better to the degree except that there is only ONE Excalibur. And you could turn the tables with the Calculator abilities by using them to your advantage. Most definitely, you could do that. But, then again, I still find the Earth Slash to be quite effective, 'cause it has much more range than any Knight attack (unless you count Orlandu as a knight, then it'd have the same effect as Holy Explosion.), and I really don't need the Gaia Gear/Earth Clothes, for then the Calculator abilties would come in with Cure 3. Well actually, here's the way I'd view my battling from the get-go...

    Equipping: Chameleon Robe, 108 Gems on all (but I don't think there's more than one of those, but geez, I haven't REALLY played in forever...). First turns: (insert suitable Calc. abl. here) Pray Faith (making my members do more damage with magic attacks and healing, thus absorbing even more of your Lv.3 Holy), (insert suitable Calc. abl. here) Haste (Which would, duh, make me faster), (insert suitable Calc. abl. here) Wall (Making all of your attacks do less damage). Then, I'd whip out Earth Slash, Bolt 3/Fire 3/Ice 3/Death w/ Calc. (108 Gems boosts all elemental attacks), and heal when necessary. Then, if I feel really ugly, then I'd whip out the Oracle magic and make the fight really unfair, but I'm usually against using statuses anyway, unless of course, you decide to take care of that early on with equipping. And...say hello to Mr. Hamedo for me...hehehe...which could cancel your attack and let me attack, and with my Monk's power, kill you or at least majorly injure you before you could attack back. One last thing...Move+3 would be on all my monks, too. Oh, yeah, and if I'm feeling REALLY MEAN AND UGLY, then I'd cast Doubt Faith on EVERYONE, making your Knights depend on their low-ranged swords, while my Monks could still use Wave Fist and Earth Slash.
    Please tell me what you think of my partially updated strategy. I'm participating in this to become a slightly better FFT player with you sorta teaching me by correcting me like you just did. I'll haveta thank you sometime when I get it just right.
    Kuja Highwind/Blackmage: Some guy that used to be active back around 2001... He almost made his way through Proto's Custom Title Tournament way back in the day...but almost only counts in horseshoes and grenades. Oh well.

  12. #117
    Jay Ayanami
    Guest

    Default Well, basically.

    Note: You can get more than one Excalibur by equipping "catch" in the Deep Dungeon. So all my people have Excaliburs.

    My win will mostly be determined by the fact that I am faster than you. I have haste on my from the get-go. You only have it after you cast it. But you would not get a chance to do so. Turn one, I have only to cast a spell (other than Holy) to target you, and it will kill you, especially since you have pray faith.

  13. #118
    Exiled Idiot of Doom? Blackmage's Avatar
    Join Date
    Apr 2001
    Location
    Murfreesboro, Tennessee.
    Posts
    260

    Post Hmm...can we say counter the magic?!

    'Course, you could kill me easily but that's IF I cast Pray Faith; although, all I'd haveta do is add on the Equip Armor support ability and give all my guys the Reflect Mail, which would render your Calculator attacks useless. That'd leave you to use no magic spells on me. The only advantage you'd have would be your speed, for I think the Knights have a faster Speed rating from the get-go anyway and then you have your precious Haste on top of that. I'd also have Feather Mantles. Hamedo would be on all my guys, making them attack you before they attack me, which would render you a little defenseless as long as it works. All you could do is use your Break Arts and Break my stuff with your main job command. While I could still heal and have long-range attacks. Then for movement, I'd have Move+3 on all of them making your speed advantage less of one, for I could move more on one turn than you could. Counter that for me. (Man, too bad Square can't make a game that uses your save files from FFT or other FF's and then fight another team...that'd be a cool idea for PS2...and run that more-than-one-Excalibur thing by me again, 'cause I could use one for Beowulf on my file...)

    I believe the only way anything could get done around here would end up being statuses. I hate using statuses, except for positive ones that affect my party. If you want to start using statuses, then I'm through. This's as good as I'm gonna get with this whole thing, and I'm not about to play the game through again to remember what item did this, that and the other thing.
    Kuja Highwind/Blackmage: Some guy that used to be active back around 2001... He almost made his way through Proto's Custom Title Tournament way back in the day...but almost only counts in horseshoes and grenades. Oh well.

  14. #119
    ~Massive Light Power~ ~Zodiac~'s Avatar
    Join Date
    Jul 2001
    Location
    The Starlight Universe of FFT
    Posts
    40

    Thumbs up No, ofcourse it's a good job!

    It's a very good job for if you start the game all over, you have more HP, more power, so the battles are easier, but later in the game (this is my point of view) it is not THE best, personally I prefer a Samurai, Lancer or Squire (almost equel to a Knight though ) but they have more functionel abilities then a Knight, a knight can only break armor (and more of those things) Samurai has: Katana's that can release spirits, very handy in battle.
    Lancer has: Jump abilities, almost as strong as phisical hits and if you have a lancer who is master, then you can jump almost all over the field.
    Squire has: Basic Skills, more for if you started the game all over, but later in the game the Squire is less effective.
    BUT, you are correct, I still use Knights, they have lots of HP, lots of Strength and they can wear a shield, but, it's not THE best job there is.....

    Greetz,

    Evan
    Visit my new Final Fantasy Site ^_^
    Visit Final Fantasy Revisited

  15. #120
    Immortalized Knight Jstncloud's Avatar
    Join Date
    Jul 2001
    Location
    Zanarkand (North Carolina)
    Posts
    2

    Grin






    I dont know about you all but knights rule i like the two sword ability it rocks but i wouldnt know much i used a game shark HeHe...



    :magus: Jstn

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •