It's not even just platformers if you think about it. Something as simple as having 3D camera control originates there. It certainly wasn't perfect with the c-buttons of course, but it was workable, and even back then Nintendo recognized the need for it to make 3D games work. And out of that we not only get camera control on the right stick in later titles, but aiming using the right stick in third person shooters since it's fundamentally the same (though it's also influenced by FPS titles as well. There's a lot of intermingling of possible origins at that time). And the Turok series was also probably one of the first to allow aiming using the stick while moving which was freaking huge at the time. It was quite a while before we saw that on a Playstation console. Hell, Medal of Honor, which came out almost a year and a half after the release of the dual shock in North America didn't do it, and I'll admit to liking the game quite a bit myself, in spite of the awful controls. In fact, I don't remember dual analog controls becoming really prevelant until the PS2 had hit and we started getting things like Timesplitters. THough I didn't play many FPS games on the PSX because of how awful most controlled.