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Thread: The Legend of Dragoon

  1. #1
    Resident Critic Ayen's Avatar
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    Default The Legend of Dragoon

    Has anyone here ever played The Legend of Dragon for the Sony PlayStation? It was one of my favorite JRPGs of all time when I was a kid and I still have my hard copy today in good condition. It was tremendous fun and I remember how tasking the first disc alone was. It was a lot longer than the first disc of FFVII and FFVIII and so much has happened by the time I got to disc 2.

    Discuss.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I remember this game, I really enjoyed the battle system and its music. The plot was okay, it starts off strong but I kind of felt like it didn't do much to really shake things up for the player except for the identity of the Black Monster, which was kind of obvious but still created some good tension in the story. Rose and Albert are still the best characters and Disc 2 easily had the best world map theme.

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    Feel the Bern Administrator Del Murder's Avatar
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    I tried to get into this and it was a nice little game, but the translation was pretty bad and the battles got boring after a while. I also had no interest in the story. The style reminded me a lot of FFVII.

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    Resident Critic Ayen's Avatar
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    Interesting. It's been a while since I played so I can't remember much in translation errors. Can you provide examples?

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    Feel the Bern Administrator Del Murder's Avatar
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    No. I'm sure you can find examples if you Google it. It was more a general feeling where I saw repeated grammatical mistakes or the dialogue didn't make any sense.

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  6. #6

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    I own it. I beat it. I didn't grind long enough to beat the final boss "easily." I had to use every single attack item I had ever acquired whether they were elemental in nature or not. That was just to tide me over until my characters could use their Dragoon powers. I'm pretty sure my team was comprised of Dart, Haschel, and Albert. It's been years since I last played.
    Jack: How do you know?

    Will: It's more of a feeling really.

    Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?

    Will: No.

    If Demolition Man were remade today

    Huxley: What's wrong? You broke contact.
    Spartan: Contact? I didn't even touch you.
    Huxley: Don't you want to make love?
    Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
    Huxley: NO!
    Spartan: Whoa! Okay, calm down.
    Huxley: Don't tell me to calm down!
    Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
    Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
    Spartan: What? Why the hell not?
    Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
    Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
    Huxley: You need to leave, John.
    Spartan: But Huxley.
    Huxley: Get out!
    Moments later Spartan is arrested for "violating" Huxley.

    By the way, that's called satire. Get over it.

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    Recognized Member VeloZer0's Avatar
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    I actually went back and played this over the Christmas break. Combat is adequate and I don't rate the writing/dialogue all this highly. However I had completely forgotten that Rose is one of my favourite video game characters. I really really liked her storyline.
    >>Am willing to change opinions based on data<<

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    Nerf This~ Laddy's Avatar
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    I think the only thing LoD needed was having the additions each have certain attack properties and you selected which one you wanted to perform before attacking as opposed to having but one equipped. It would have added a lot of strategy and tactics to the battle system.

    Example: Some additions have a "knock down" effect, others a "armor penetration" effect and such. That way the addition system is still there but has a lot more tactical depth.



  9. #9

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    Legaia did it better, I must say.
    Jack: How do you know?

    Will: It's more of a feeling really.

    Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?

    Will: No.

    If Demolition Man were remade today

    Huxley: What's wrong? You broke contact.
    Spartan: Contact? I didn't even touch you.
    Huxley: Don't you want to make love?
    Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
    Huxley: NO!
    Spartan: Whoa! Okay, calm down.
    Huxley: Don't tell me to calm down!
    Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
    Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
    Spartan: What? Why the hell not?
    Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
    Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
    Huxley: You need to leave, John.
    Spartan: But Huxley.
    Huxley: Get out!
    Moments later Spartan is arrested for "violating" Huxley.

    By the way, that's called satire. Get over it.

  10. #10

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    Quote Originally Posted by Laddy View Post
    I think the only thing LoD needed was having the additions each have certain attack properties and you selected which one you wanted to perform before attacking as opposed to having but one equipped. It would have added a lot of strategy and tactics to the battle system.

    Example: Some additions have a "knock down" effect, others a "armor penetration" effect and such. That way the addition system is still there but has a lot more tactical depth.
    Another thing, I was telling my buddy the other day that once they master an addition they can add their element to it. Would have been a great idea.

  11. #11
    Total Sweetheart
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    Here's my small collection. Left to Right: prima strategy guide with a few notes inside, like new black label game, sealed VHS tape from PlayStation Underground, my beloved original black label from the year of release, Japanese strategy guide.

    I love this game. Every once in a while I'll go on a place like eBay and check out the prices of a few things such as fan made t-shirts, cut outs from magazines, or action figures. I don't even collect action figures, and yet, I want that Lloyd. I gifted one to a friend before.

    I think I've done pretty much everything there is to do in this game. I've beaten it all the way through a few times and I have countless attempts made partially through as well.

    My longest playthrough was clocked in around 99 hours. And I did everything. Got every item, weapon and stardust. Beat the hidden boss Faust and did all the side quests. I even talked to every NPC 3 or 4 times to make sure I didn't miss any dialogue. Including going back to cities where you actually have to put in a previous disc to visit them.

    I liked the additions because it forced you to pay attention to every battle. Some of them are a pain until you can master them (Gust of Wind Dance) but when you finally do, it's satisfying. I would love a prequel that expands on the Dragon Campaign. I'll write it myself, Sony!

    One thing that really sticks out to me above all else when I think of the game is the music. It's fantastic.

    YouTube Video

    Not to mention the cosplay as well

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