That article demonstrated one thing: That the company sees definite financial benefit in making niche titles. Square, like many game developers, have been creating more and more titles that spin towards the idea that the core gaming audience is the only gaming audience, and that the only real financial gain to be made is to appeal to that audience. For this reason, indie devs (and ATLUS) have been the only ones appealing to some of the more niche audiences.
The problem is, a game tuned for a mainstream audience has much more competition, and is facing ingrained series that deliver that style of experience incredibly well. So the chances of such games succeeding are very small. On the other hand, niche titles have far less competition, and can be made and tuned to excel in their niche. This is what Bravely Default did near flawlessly, and Square seems to have finally realized the potential market there. There is an underserved audience clearly willing to shell out money for products that fit the criteria they enjoy.
Does that mean that Square games are suddenly going to reach the heights of their glory days? Certainly not. As has been pointed out, even realizing that core truth of the business, there is a lot of potential to screw things up. They could misunderstand the audience desires. They could produce something overly niche in a ridiculous overcompensation. Those are just a couple of the more obvious problems that could arise. But there is some potential for growth, innovation, and the ability to stray outside the mainstream that the company acknowledges. And, more importantly, that the company sees money in. That is really all you can take from the article. What effect that will have on the company and games remain to be seen.



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