I know it looks weird but this has to do with a numbers game. The population of Japan is a little over 120 million according to some 2010 data, the U.S. on the other hand is about 314 million people, so Japan's population is almost a third of the U.S. population. So in Japan about 1/6th (very rough guesstimate) of the population picked up the game, whereas in the U.S. it's roughly 15%. If you look at sales data of video games, normally the U.S. sales figures are about twice as high as Japans if not larger but this has more to do with population numbers. Funny enough, our sales number for FF titles has been in decline since FFX, with Japan often beating or having roughly the same sales numbers as the U.S./PAL regions.
Basically my point is kind of similar to the Eidos sales debacle a year or two ago where the sales numbers look incredible, but these games were expected to sell significantly higher and were considered commercial flops despite high praise. It's just the usual BS of marketing where they expect higher numbers than what they got despite getting pretty good numbers. I'm not trying to devalue 21 million units sold, I'm just saying that from the companies perspective, they were hoping for better.





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