I think that is the point. At every turn in this game we are exposed to memories and explanations which are either lies, false or distorted by perspective. Given this environment I don't see why we are expected to believe a character who just happens to get the last word in edgewise. The game cultivates the atmosphere where we are supposed to not trust anyones interpretation of what is going on, meaning there is ambiguity to everything.
In my opinion this is one of the attractive pieces of storytelling in the game.




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