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Thread: The GF memory twist

  1. #16

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    To add to Irvine, even if you go with the Idea he couldn't shoot Edea because she was basically thier mother (Not exactly, but close enough), what re-assured him was that even if he failed Squall and the others were going to kill her anyway.

    ...So basically he's a slimy douche bag if you accept that reasoning.

    "Wait, so the blood will be on your hands, and not mine? Well theres a weight off my shoulders!"

  2. #17

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    Irvine has no time for your "morality." He's got women to hit on.

  3. #18
    Steve Steve Steve Steve Iceglow's Avatar
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    The story of VIII is flawed in several ways. One of them is the GF usage. There's actually more information about the fact that GF usage is known to cause memory issues in the world but that SeeD chooses to continue using them for their troops. (this also indicates a lot more summons exist). Essentially GF magic is supposedly far more powerful than the para-magic used by other military forces.

    The potential extrapolations are astronomical including the idea that for the GF to grow in power it needs to spread over your brain and that if you continue to use GF forces past the age of 21 that the damage may become irreversible. This also feeds in to the whole SeeD are in service until they turn 21. Once past 21 they are retired and forced to leave. The bigger benefit of this is it could be used to argue the fact that ceasing the use of GF by the age of 21 may result in no permanent memory loss. Though that is I suppose partially dependant on the idea that using a GF for a limited time span does not provide it enough time to develop fully and take over your memory core.

    What would be the dangers then of continuing past the age of 21 aside from forgetting your past? How bad could it get? The rest of the world's armies deemed it so dangerous that they physically stopped using GF a fair time ago. Could it in theory get so bad that soldiers using GF could potentially forget how to breathe, thus being killed by the strain of it? Could it result in them being turned in too? What are these dangers, we never really know which is a shame. I'd be curious to know more. Maybe they should have put some optional side explanations in when talking to Doc Odine, though his personal field of speciality is Sorceresses. I'd assume GF are intrinsically linked to the Sorceresses too in some way, or the great Hyne.

    I'm not sure they should all have just suddenly gone "Oh yeah I remember" when Irvine spoke up. It would have been more powerful if Irvine alone had remembered and forced the others to do a side quest which found them discovering irrefutable evidence such as old pictures (we know photos were possible 17 years previously as Laguna starred in a film). it could have also helped use the Cetra continent for more and not just made the orphanage a "Yes, now Edea is no longer under Ultimecia's control, I and my estranged wife of the last 10 - 12 years will proceed to live in these ruins which haven't been tended at all and in fact appear to have been completely destroyed by some catastrophe. (bear in mind Cetra was shattered by a Lunar Cry way over 17 years prior),

  4. #19

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    Quote Originally Posted by NeoCracker View Post
    To add to Irvine, even if you go with the Idea he couldn't shoot Edea because she was basically thier mother (Not exactly, but close enough), what re-assured him was that even if he failed Squall and the others were going to kill her anyway.

    ...So basically he's a slimy douche bag if you accept that reasoning.

    "Wait, so the blood will be on your hands, and not mine? Well theres a weight off my shoulders!"
    I think Irvine knew that Edea had to be shot because she was a dangerous woman, and had the main government in her hands, and she was very deadly, and she already murdered the president in cold blood. We witness Edea's power later, as she sends missiles to students, to wipe out in two big massacres.

    Irvine knew that Edea, had to go, he just couldn't do it, because of the past, and he felt like a coward because of it.

    Irvine was completely broken, and he later tries to help Squall take out Edea with Rinoa. Irvine knew, and he knows, he just wasn't brave enough, because he didn't want to murder her, despite what she was becoming.

    Douche, Irvine is not.

  5. #20
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Okay, so we all have strong feelings about the Orphanage Twist but am I the only one who is more pissed off because they didn't run with it better? I mean I really like the concept of Junctioning costing you memories and I felt it was a much better story angle than time traveling witches. Sure, what we got of it could have been handled better but it was still a novel idea.
    It is a novel idea. Had the game been based around it, it would have presented a nice opportunity to smurf with the players head through a healthy dose of unreliable narrator. Things you experience not being everything that actually happened for example and finding out that the characters did things you never saw because you aren't supposed to remember it.

    But like most little twists in FFVIII, it's nothing more than a Deus Ex Machina and tossed aside minutes later, having had no lasting impact on anything.

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