I played the DS version and I can barely remember anything about it. What changes do you think could be made to make this more memorable? Did the original stand out more than the DS version?
The NES version impressed me more because it made what it did for the series more obvious. I would try to play through the games in order with the original versions to get a better feel for it.
Honestly, I can't really say because I actually really liked this game and I loved how certain dungeons and boss battles made certain job roles a requirement as opposed to a suggestion you can muscle through. I guess I would have liked to see Xande get some more screen time and perhaps a less subtle conclusion about the true meaning of Noah's gift but honestly I don't think anything but a huge overhaul to modernize the game up would suffice for most fans of the genre.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I think the problem with this game is a lack of a sense of urgency. The whole world just kind of seem static waiting for you to show up an do stuff. Nothing ever shows up and kicks your but into doing something.
>>Am willing to change opinions based on data<<
The original stood out more in terms of how impressive it was for the time. I was always very impressed with how much they managed to squeeze onto that Famicom cart.
As for making it more memorable, you know I can't really think of anything; I remember most of the major events of the game pretty well. I guess it would help a lot of people if there was a stronger narrative, though, so there is some kind of emotional investment tied with events. A stronger villain might help, too, as Zande is basically an absent antagonist for most of the game, and the Cloud isn't any better.