Xenoblade was an incredible game, while it had some issues with a cumbersome inventory system and too many samey fetch quests, what this game did was absolutely incredible. It was just one of the more user friendly experiences I've seen on an RPG, had a much more in-depth customization system and I absolutely love how the game makes each of the characters feel distance in both function, design and play-style.
Course the most incredible part of the game is it's world design. I mean seriously it is one of the best crafted worlds in a console RPG period. It's unique premise of being a dead god, it's absolutely fantastic scale, the ability to fully explore it by running climbing, swimming, and even falling off your demise. The skybox is gorgeous the game incorporates both a day/night cycle and weather effects and it's just glorious.
Here's a sample:
This is just the player taking the most direct path from the bottom of the Bionis to the top and it's done at a huge speed boost. This only represents a fraction of how large and exquisite the areas are.
This was just a cool fan-made trailer still, I do love how the story and gameplay really factor into each other with the Monado Visions. The story is not the deep philosophical/religious clustersmurf of Gears and Saga but it still has its strong points and the game really comes into its own slowly as you explore everything. It may not have been an FF scale success but I bet most JRPG designers are looking at this game and taking notes. I wouldn't be surprised if the Versus team saw this game and kicked themselves because the scale of the world is the same they are shooting for.