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Thread: Character Creation / Character Listing

  1. #1
    Newbie Administrator Loony BoB's Avatar
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    Loony Bob (Twintania)

    Relm Character Creation / Character Listing

    Guide for Creating Characters
    Firstly, read the opening post of the story thread so you can get an idea of what kind of world you're entering. After reading that you should understand that there are two kinds of characters in this story. Homeworlders, the residents of Sedorra, and Outworlders, those that have simply 'appeared' into Sedorra with no real knowledge of how it happened.

    You can create more than one character, however we would ask that you do not create more than two Outworlders unless you also create Homeworlders (so as to provide a good balance for the storyline). Homeworlders are Human, Ursus, Doban and Akim. Outworlders are of any race you can imagine (so long as they are not overpowered), including races essentially identical to those on Sedorra.

    A rather important note for Outworlders: You will arrive into Sedorra with whatever you are wearing and, notably, whatever you are carrying (this can not be too overpowered). This can include things like weapons, gadgets and tools. While it can not include something as big as a vehicle, it can, for the sake of potential storytelling, include another person. This is the only way for two people of the same world to enter this world... for them to be hand in hand.

    Once you've created your character, wait for a GM to approve it before making official posts in the story thread.

    Templates
    Here's a couple of templates to follow depending on whether your character is a resident of the host world (Homeworlder) or someone from another world (Outworlder).

    For Homeworlders...
    NAME: Obvious!
    RACE: Your character's race. Current races in this world: Human... and that's it for now. Watch this space!
    GENDER: Obvious!
    AGE: Obvious! Assume we're dealing with Earthlike years.
    JOB/ROLE: Any job or role your character has in the world eg. Bard, Hunter, Soldier, Engineer, Thief, Teacher, etc.
    SKILLS/ABILITIES: Good singer? Pickpocketer? Cook? Proficient chocobo rider? Make what you will of this one!
    WEAPON(S): What they tend to carry and how good they are at using weapons.
    APPEARANCE: Tell us what they look like.
    PERSONALITY: Tell us about their personality.
    BACKGROUND: Tell us about their past.

    For Outworlders...
    NAME: Obvious!
    ORIGIN: Any details about the original world your character lived in. What is it called? Is it high tech? Low tech? Is there magic? Stuff like that.
    RACE: Your character's race. Include a description if possible!
    GENDER: Obvious!
    AGE: Include their age and what the human equivalent age is.
    JOB/ROLE: Any job or role your character had in their world eg. Hunter, Soldier, Bum, Scientiest, Mage, etc.
    SKILLS/POWERS/ABILITIES: Expert in white magic? Gills? Ability to turn oneself into a gelatinous ooze? Good at ping pong? Put what you like in here!
    WEAPON(S): What they tend to carry and how good they are at using weapons.
    APPEARANCE: Tell us what they look like.
    PERSONALITY: Tell us about their personality.
    BACKGROUND: Tell us about their past. Remember, many Outworlders don't remember being in another world or only remember limited things. With this in mind, you don't have to have a detailed background for your character - it's up to you.
    Bow before the mighty Javoo!

  2. #2
    Not responsible for WWI Citizen Bleys's Avatar
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    Bleys Maynard (Sargatanas)
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    For Outworlders...
    NAME: Desmond Arsibault
    ORIGIN: Nexus; Nexan religion is intrinsic in the world's name; they believe their world to be the center of the universe due to a hypothesis involving Tables where aliens have phased into Nexus in the past. Desmond is the first native Nexan ever to be able to phase out to a different world, but a couple of particularly long-lived aliens who came to Nexus have been able to leave. Nexans believe that these aliens returned to their own homeworlds.
    RACE: Nexan -- externally indistinguishable from human
    GENDER: Male
    AGE: 27 (23 in human terms)
    JOB/ROLE: Bartender and musician
    SKILLS/POWERS/ABILITIES: Bard song, similar to FFXI. Initially very limited due to differences between Nexus and Homeworld. Can influence emotions, buff/debuff individual traits, and carry out limited healing over time effects. Is capable of achieving one effect at a time on Homeworld, but was able to do more effects and across a wider area on Nexus. Terminology for this is called "spiking" (to increase a trait) or "sinking" to decrease it.
    WEAPON(S): Gun -- FF-style, not real-world style. Also carries a device called a "jigger" that doubles both as a metaphor for smartphones in our world and a musical instrument
    APPEARANCE: Average build, initially clean-shaven, brown hair
    PERSONALITY: Drug-addled psychopath
    BACKGROUND: Desmond is a man who's lost everything, largely due to his addiction to Brilliance, a drug which does not exist on Homeworld.

  3. #3
    Ogre Araciel's Avatar
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    NAME: Oris markanth
    RACE: Human- Lucrecian
    GENDER: Male
    AGE: 28
    JOB/ROLE: Merchant
    SKILLS/ABILITIES: Very persuasive and friendly, rich and knows seemingly everyone.
    WEAPONS: Money, a rapier and a notebook
    APPEARANCE: Average height and slim build. Shaggy brown hair and well-kept clothes of the current fashion.
    PERSONALITY: friendly and accommodating to a fault, tries to make up nicknames for people. Always seems to know what's going on in the city- almost supernaturally
    BACKGROUND: mostly unknown - some rumour that he is the illegitimate son of a noble others say he himself is royalty. Still others swear Oris has been seen leaping across rooftops at night in a mask and cape. He has been active as a businessman for a few years.

    NAME: Vork
    RACE: Human - Akimolm Tribesman (Wind Tribe)
    GENDER: Male
    AGE: 38
    JOB/ROLE: Man Hunter
    SKILLS/ABILITIES: Tracking, trapping, single combat, agility and strength.
    WEAPONS: Doran claw weapon and club for subduing, though he's trained with khopesh
    APPEARANCE: Big, dark-skinned and bald. Covered in scars and body hair
    PERSONALITY: gruff and quiet but direct
    BACKGROUND: Part of a desert tribe. He has lived past his age of glory (when he should have died in battle). Took his final walk into the desert and was rescued by city folk from a trade convoy from Lucrecia.
    Last edited by Araciel; 04-27-2014 at 03:48 AM.

  4. #4
    Formerly Important Lonely Paper Star's Avatar
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    Saerin Vanagloria (Sargatanas)
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    NAME: Camille Veritas
    RACE: Human
    GENDER: Female
    AGE: 26
    JOB/ROLE: Chocobo breeder/merchant.
    SKILLS/ABILITIES: Chocobo riding; chocobo breeding; some weapon training, but not a lot; herbs and potions.
    WEAPON(S): Throwing knives (but still needs to work on her aim). She's more proficient with her one-handed sword.
    APPEARANCE: Petite with an athletic build. Dark green eyes, wavy brown hair with slightly lighter colored highlights, the top half of it usually tied back. Tan skin.
    PERSONALITY: She smiles a lot and laughs a lot, but every once in a while, her past comes to mind and it causes her mood to sour--and everyone will be able to tell.
    BACKGROUND: She was once a prolific chocobo racer, but lost her sponsorships from one bad mistake that no one but she and her former sponsors know about, although the general public thinks that she simply retired from racing to live more simply. Now she breeds chocobos for sale, scraping by. She desperately wants to get out of town and to the islands in the north, but is still saving money.
    Last edited by Lonely Paper Star; 04-27-2014 at 02:55 AM.

    Starting on my left with one, your number comes up, you go.

  5. #5
    Newbie Administrator Loony BoB's Avatar
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    Loony Bob (Twintania)

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    NAME: BoB
    ORIGIN: Aison It's a fairly similar world, but magic is a common and established thing there.
    RACE: A talking jaguar. Yeah, that's right, you heard me.
    GENDER: Male.
    AGE: Debatable and irrelevant. Mentally 25-29.
    JOB/ROLE: Uh... jaguar. Warrior, I suppose, if anything.
    SKILLS/POWERS/ABILITIES: Magic has an effect (generally positive) on him. That's not to say that when he gets hit by magic that he'll be stronger, obviously, but rather when he's fighting a magical creature, the magic nearby would trigger his personal strength/endurance, or something to that extent. Same goes for magical areas, if this world is going to have any. I suppose magic colleges would be fun for him, should they be set up at any point. But yeah, it won't be an amazing effect, just noticeable. The main thing would be that when it happens, he'd realise if he is dealing with magic or not (nifty for mages sneaking up on the party and the like). This 'ability' would give him no added resistance to magic. Although he'd probably get back up quite fast. Call it an instant adrenaline rush after taking a hit. Finally, as a jaguar, he has excellent climbing skills and is fairly strong in general. I suppose he's alright for camouflage when hunting stupid animals, too...
    WEAPON(S): Jaws'n'claws, baby.
    APPEARANCE: A fairly large jaguar. Nothing more, nothing less. The only difference between this and a regular jaguar is that a human spirit got placed inside it and it can magically speak English. Physically, though? Jaguar head, jaguar body, jaguar legs, jaguar paws, jaguar everything.
    PERSONALITY: Varies. Sometimes jovial, sometimes cautions, sometimes optimistc, sometimes sarcastic. Just your everyday guy for the most part.
    BACKGROUND: He is a human in a jaguar's body because at some point in Aison time some weird magical trap (ward, I suppose) put some random guy's mind into a jaguar's body. He had an adventurous life in Aison but has a habit of popping in and out of time, presumably because he gets sucked into temporal vortexes. When he gets into this world, he'll naturally think he's still somewhere on Aison and that a few centuries have passed or so... until he figures out the truth that he is "not in Kansas anymore". His memory of Aison is hazy on the details once he arrives in Sedorra. He remembers key things but not much else.
    Bow before the mighty Javoo!

  6. #6
    Pinkasaurus Rex Pumpkin's Avatar
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    Pumpkin Contrary (Sargatanas)
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    For Outworlders...
    NAME: Kathvi
    ORIGIN: A world where magic is a prominent part of people's lives. They each have different types of magic that they are born with and it decides what types of schools they go to, what type of jobs they have, etc. The magic they are born with is decided by genetics, but often you'll see them living in areas that compliment what types of magic they use. Kathvi lived in a snowy mountain area which compliments her magical abilities.
    RACE: Kathvi is a race of fox-type humans. She looks mostly human but has fox ears and a fox tail and snout.
    GENDER: Female
    AGE: 24, equal to about 26-27 human years (not a large difference)
    JOB/ROLE: Kathvi is a shop owner on her home world, she sells fresh baked goods, similar to a bakery.
    SKILLS/POWERS/ABILITIES: Kathvi can use Ice magic, which she is quite skilled at and is quite fast. She is stronger in cold environments but becomes weak the hotter the temperature.
    WEAPON(S): Kathvi uses a bow and arrow. Her skill level is average, she isn't great or bad.
    APPEARANCE: She has fox ears and snout and tail, she is very pale, and the fur on her ears and tail and head is very white with some small black streaks underneath, making her more of an arctic fox-human. Her hair is shoulder length and layered, hugging up against her face, and she has bangs. She is tall and slender build. She wears tight fitting dark blue jeans (that are tailored for her tail, since it's more common where she is from) and a dark green, tight fitted, sleeveless green shirt that goes up in a turtle neck. Her eyes are blue.
    PERSONALITY: Kalvi is quiet and reserved, and usually has a wall up to strangers and doesn't trust much. But she isn't standoffish and she is still very polite and well mannered. She cares for others and often wants to help out, with mixed success. When she fails at something, she takes it very hard and can get sad quite easily.
    BACKGROUND: She doesn't remember much about any family or friends, only that she ran a shop in the snowy mountains.
    Last edited by Pumpkin; 04-27-2014 at 05:19 AM.

  7. #7
    Mr. Smiles Kossage's Avatar
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    For Outworlders...
    NAME: Haruko Mizushima
    ORIGIN: Kingdom of Barjassil in an unnamed world. It is a fairly similar world to the current one she's ended up in, but magic is a common and established thing in her home world.
    RACE: Kitsune (a magical, shapeshifting and intelligent fox).
    GENDER: Female
    AGE: 18 as she appears in her human form; 40 in kitsune years
    JOB/ROLE: Mix of a Rogue (basically a thief with magical abilities which are low-key) and a Bard. Basically leans more on being a rogue but knows songs from her world.

    SKILLS/POWERS/ABILITIES: As a kitsune she can potentially shapeshift between two forms: her native kitsune form (a fox with many tails; she has two due to being young and not too powerful), and a humanoid form (basically indistinsguishable from a human except for her strikingly golden eyes, and the form she currently prefers to use to blend into society).
    She has a keen sense of smell, capable of tracking one target at a time (although she can be fooled like you'd fool bloodhounds with herrings etc.). She presently possesses minor magical abilities which mainly help her with thievery, although she has trouble accessing them in this world where her goddess's influence doesn't seem to reach, which makes her struggle from time to time when her magic fails her.

    WEAPON(S): A pair of elaborately carved daggers which she's moderately proficient with so she can hold her own in battle but is nowhere near master level. She also has a blowpipe with which she can shoot poison darts which will put the target asleep after a minute or so; however, the ammo for the latter is limited, and the sleep effect takes time to kick in, so she's conserving them only for situations where there's no other way out alive).

    APPEARANCE:


    A pretty young Asian-looking woman with pale skin, curious golden eyes, and raven-black hair tied in two buns. She's clad in a dark purple dress with some runic symbols, and the cloth is loose enough to let her move in an agile manner if necessary.
    In her kitsune form, she looks like an otherwise ordinary red fox except with two tails.

    PERSONALITY: Curious, charming, occasionally mischievous. Ruthless when she needs to be and if she feels she's threatened, although she prefers to manipulate people to get what she wants instead of resorting to force or her magic. Despite this seemingly confident exterior she's also confused and scared, lost in a place which is foreign to her and where she believes anyone can be a potential enemy, so she might just as well exploit them first before they exploit her.

    BACKGROUND: Haruko was raised by a local kitsune elder in forest which worshipped the Goddess of the Earth. For reasons she can't remember at the moment, she left the safety of her grove, took human shape and became a rogue in the human kingdom of Barjassil until she somehow ended up stuck inside a strange magical crystal before blacking out. The next thing she remembers is waking up in an unfamiliar location, and she doesn't remember much of her past except glimpses here and there which come and go irregularly.
    She's aware of her true nature as a kitsune and vaguely recalls that showing her true form might lead to trouble (as people tend to fear what they don't understand). So, she has decided to stay in her human form for now while trying to figure out where she has ended up in and what role the strange crystal from her dream-like past plays in all of this...if any.

    I'll think of a native human later. Right now just wanted to get this profile written down.
    Last edited by Kossage; 04-27-2014 at 03:56 AM.
    How I met your mother, Donald Duck's parents style! Love at first temper tantrum!


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  8. #8
     Master of the Fork Cid's Knight Freya's Avatar
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    Freya Meow (Sargatanas)

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    Quote Originally Posted by Araciel View Post
    NAME: Oris markanth
    APPEARANCE: Average height and slim build. Shaggy dark hair and well-kept clothes of the current fashion.

    NAME: Vorak
    APPEARANCE: Big, dark-skinned and bald. Covered in scars and body hair


    Quote Originally Posted by Lonely Paper Star View Post
    NAME: Camille Veritas
    APPEARANCE: Petite with an athletic build. Dark green eyes, wavy brown hair with slightly lighter colored highlights, the top half of it usually tied back. Tan skin.


    Quote Originally Posted by Loony BoB View Post
    NAME: BoB
    APPEARANCE: A fairly large jaguar.

    Quote Originally Posted by shion View Post
    NAME: Kathvi
    APPEARANCE: She has fox ears and snout and tail, she is very pale, and the fur on her ears and tail and head is very white with some small black streaks underneath, making her more of an arctic fox-human. Her hair is shoulder length and layered, hugging up against her face, and she has bangs. She is tall and slender build.


    Quote Originally Posted by ToriJ View Post
    NAME: Tori Jacobs
    APPEARANCE: Tori stands at a full height of five feet, seven inches and weighs one-hundred and thirty pounds. Short red hair that stops just above the back of her neck and with bangs that hang just above her eyebrows. Emerald green eyes and light beige skin.


    Quote Originally Posted by Jinx View Post
    NAME: Ozma Twist

    APPEARANCE: Long, blonde hair and green eyes. About 5'7". Attractive by most standards, but has metallic arms and legs with a wind-up key in her back.
    Last edited by Freya; 04-27-2014 at 05:24 AM.

  9. #9
    The Bearded One Tasura's Avatar
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    NAME: Xilkar

    ORIGIN: Loqoria - A land of more sea than air, the indigenous people, the Loquans, live in sprawling underwater cities interspersed with seaweed farms and small trading towns. The staple diet includes all forms of sea life and seaweed, and on the rare occasion when a Surface Explorer brings it back land whale (cow) can be found as an expensive treat in some high end markets.
    Very little is known about the surface world and only the truly brave, deemed Surface Explorers, dare to venture out of the water and into the air. In ages past very few returned, but with the advent of science and the few explorers that did return, venturing to the surface is now safer but still only done by the experienced and adventurous, who even make a business out of by bringing back baubles and land whale.


    RACE: Loquan - A very long lived aquatic race indigenous to the world of Loqoria, once a nomadic people, now have taken to settling down and building cities thanks to their scientific endeavours into ways to control the currents and water temperature. There are 3 distinct types of Loquan; the dark blue, sightless Deep Loquans who live in the very depths of the oceans; the Mid Loquans (just called Loquans by everyone but the High Loquans) are the most plentiful of the three as the middle ranges of the oceans are the safest and most abundant with food; and finally the High Loquans who, with pale blue skin, live nearest the surface in very small numbers.
    As the Loquans are an underwater race they worship the idea of the Sun, and revere it as a near deity like presence. Therefore the High Loquans living closest to the surface are seen as nobles or “Those Blessed by the Light Above”. Though the Loquans have no disdain for the Deep Loquans, it has been so ingrained in their culture that they see anyone with pale skin as someone important.
    Though a race that spends most of their lives, if not all of their lives living underwater they still possess air sacs (lungs) as well as gills. Loquan scientists believe this is either because at one point in their long history they lived above the water, or had a ancestral species that did.


    GENDER: Male

    AGE: 238 (24 in Earth years)

    JOB/ROLE: Surface Explorer

    SKILLS/POWERS/ABILITIES: Gills, fast swimming, ability to swim deep/surface with no adverse effects due to pressure changes.

    WEAPON(S): Surfacing knife (diving knife equivalent)

    APPEARANCE: Tall and thin with long limbs ending in longer than average fingers and toes with excessive webbing. Middle toned blue skin, large circular all black eyes and a sharp edge like nose. Grass-like hair down to shoulders adorned with fishbone baubles. Gills near the base of the neck, but mostly unnoticeable unless angered, then they flare.

    PERSONALITY: Hardworking and eager to please, but frequently gets lost in daydreams about what is or could be on The Surface.

    BACKGROUND: A young Loquan who believes there is more on the surface than just land whales and things to fear, joins a Surface Exploring company and quickly rises in the ranks to be one of the best in the city of Linstra. Unfortunately he remembers none of this, all he remembers is that he likes the water more than the land and has a vague sense that the sun is closer than it should be.
    Last edited by Tasura; 04-27-2014 at 05:27 AM.

  10. #10

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    NAME: Albert Combs
    ORIGIN: Grancia, a world of magic and occult
    RACE: Human
    GENDER: Male
    AGE: 21

    JOB/ROLE: Scholar

    SKILLS/POWERS/ABILITIES: Using the demon inside him, Albert gains high speed and agility, relying on high speed attacks. HIs hands become jagged, hard, and razor like, his strikes tearing more then cutting.

    He's capable of affecting his targets with some minor dark power during the fight to debilitate them.

    He uses his speed to avoid getting hit over taking blows, and lacks any means to fight at a range due to his poor skill in weapons.

    Decent cook and other basic skills for surviving alone while traveling.

    WEAPON(S): Carry's a small short sword and shield, but mostly for show to explain to people how he survives on his own.

    APPEARANCE: A bit smaller in build and height, Albert constantly wears a brown travel cloak, usually with the hood down. His hair is shoulder length and usually messy.

    When using his demons power, his forearms begin to rapidly become a grey tone, and the skin itself starts becoming jagged and rigged.

    PERSONALITY: Quite and keeping mostly to himself, Albert spends much of his time dedicated to research. He tries to be quick and to the point to keep conversations short. Occasionally, however, when he breaks from his research he enjoys some light humor and small talk, though rarely will he get into any sort of deep conversation with another person.

    He's good nature d, though his desire to not show his power prevents him from interfering with small things. Pick Pockets,bar fights, and other small transgressions he will ignore, but when another life is on the line, he will likely interfere. Trying to conceal his strength as best he can to not draw attention.

    BACKGROUND: A child raised as a cults experiment to fuse a demon with a person. Having escaped the cult, he had been on the run and researching all he could about their ways, slowly become a Scholar of sorts. He planned to find out what their goals were, and discovered they planned to travel to another world, though for reasons Albert could not figure out.

    Having traveled his home world, he found and convinced a powerful sorcerer to send him to this world. Knowing he may never return, he wished to find out what was there before his former captures could make use of it.

  11. #11
    Word Engineer Miss Mae's Avatar
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    Alayna Mae (Sargatanas)

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    For Outworlders...

    NAME: Cohen Mysta-Doctus
    His first name was given to him by his family. His last name is shared by all of the High Priests, literally translating to Priest-Scholar or ‘Learned Patron’.


    ORIGIN: Domum
    Meaning behind the name
    Domum translates to ‘home’ in the old language of where Cohen originates. They do not have a word for his world, as it is all they know so it was never necessary. Upon appearing in Sedorra, Cohen simply refers to his world as Domum – home.

    More information about his home
    Domum has comparable tech to Sedorra, but has a slightly better understanding of magic. Only very basic magic has been understood, and instructional manuscripts are written in the old language, which nowadays is only understood by High Priests and other scholars. Knowledge of how to control magic is not widespread and most lay people recognise the ability to control magic is a mark of the High Priests, who are revered in their society as the mouthpieces of the Spirits.


    RACE: Human

    GENDER: Male

    AGE: 37

    JOB/ROLE: High Priest and scholar
    Duties include: understanding and documenting world history, understanding and documenting languages, researching and making new discoveries in magical and scientific fields with the aid of specialist scholars, and providing religious guidance and religious services to the people of the city and surrounding villages.


    SKILLS/POWERS/ABILITIES:
    Basic magic
    Controlling magic is a field that has only recently been explored successfully in Domum. The skills High Priests and scholars have managed to acquire are still very basic, such as conjuring and object manipulation. Think lighting candles with fingers or moving an object across a table; don’t think conjuring whole armies out of thin air or making objects levitate.

    Academically clever, with an in-depth knowledge of Domum’s history.
    Good at reading and a quick learner, particularly in the areas that were important in Domum, like history and language/s. Willing to learn anything.
    Ability to hear the Spirits communicate with him. It is as yet undetermined whether the Spirits will still be able to communicate with him in Sedorra.

    WEAPON(S):
    Carries: Short sword
    Strengths: Short sword and polearm
    Weaknesses: Ranged weapons
    More information on High Priests and weapon training
    High Priests were the most highly respected members of society, and as such were expected to learn weapon training in order to protect themselves and others. Weapon training included short sword and polearm for close combat, which Cohen excelled in, and ranged weapons (specifically bows), which he was not as good at. Polearm was also taught for the purpose of displays, which taught the High Priests discipline, aided their memory, increased their trust in one another. These displays were used in a sort of meditation that assisted the High Priests in clearing their minds to better hear the Spirits. Polearm displays between the local High Priests were often a feature of city festivals as they were incredibly impressive.


    APPEARANCE: Here



    PERSONALITY:
    Cohen is disciplined and likes to think that he follows the rules. He is also incredibly clever and curious, so sometimes he bends the rules a little in order to learn or experience something new. This has almost always worked in his favour.
    He is reasonably quiet and reserved, a trait he obtained after many years of being separated from society while living at the University. He likes to observe more than actively participate, but if a situation calls for his involvement he will not hesitate.

    BACKGROUND:
    Cohen remembers little before he became a scholar. During his training as a scholar, and then as a High Priest, he was taught to improve his memory in order to become a living relic of Domum’s history; however, this caused his memories before his time as a scholar seem dull by comparison.
    He became an apprentice scholar when he left home at 15 and moved into the University in the closest city to the village where he was raised. He became an independent scholar at 17 – one of the youngest the University had ever seen.
    He was inducted into the order of High Priests at 26, after displaying impressive intellect, discipline, curiosity and devotion as a scholar, and was also one of the youngest High Priests to ever be inducted.
    He has been a High Priest for over ten years and his work is very important to him. Since he doesn’t have a family or friends to care for, he cares for his work and the order.
    Last edited by Miss Mae; 04-27-2014 at 09:54 AM.

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  12. #12
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    I suspect we are going to have a fair amount of Outworlders. I had some really cool ideas but I think the entire exercise is a little moot if everybody rocks up from somewhere else. Can you imagine the impact all of our characters will have on the social fabric of Sedorra? If a half dozen different aliens showed up on Earth tomorrow, it would forever change the path our planet takes... immediately. If there was a larger density of non-human characters already, then perhaps it would be less problematic to see new creatures, but as it stands I will probably just reroll a human so that I can have a go without every NPC being completely smurfing astounded by my existence (or them being utterly unfazed because just this week they saw five new species).

    EDIT: PS BoB is just King from Tekken.

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  13. #13
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by NeoCracker View Post
    Having traveled his home world, he found and convinced a powerful sorcerer to send him to this world. Knowing he may never return, he wished to find out what was there before his former captures could make use of it.
    Just going to point out that none of the characters are to have a "knowing" of why they reached this world. It is certainly not intended by any of them, and should be a fairly notable surprise for all involved. However, they can all come up with theories as to why it happened and I'm sure coincidence could play a part towards leading your character to feel this way.
    Quote Originally Posted by Jiro View Post
    I suspect we are going to have a fair amount of Outworlders. I had some really cool ideas but I think the entire exercise is a little moot if everybody rocks up from somewhere else. Can you imagine the impact all of our characters will have on the social fabric of Sedorra? If a half dozen different aliens showed up on Earth tomorrow, it would forever change the path our planet takes... immediately. If there was a larger density of non-human characters already, then perhaps it would be less problematic to see new creatures, but as it stands I will probably just reroll a human so that I can have a go without every NPC being completely smurfing astounded by my existence (or them being utterly unfazed because just this week they saw five new species).
    Aye, that's why I've made it a rule of "no more than two Outworlders unless you have two Homeworlders". I expect that our Outworlders will be the only Outworlders for the most part, while many of us will end up rocking a Homeworlder or two purely out of the need for people for our Outworlders to interact with.

    EDIT: PS BoB is just King from Tekken.
    King has the body of a human, BoB has the body of a jaguar. Can't pick up anything with his hands, which means unless he can use his mouth, he's not very useful in a lot of situations.
    Bow before the mighty Javoo!

  14. #14

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    I'd talked with Ara about that description before posting it, so one of the DM's have already approved of that.

  15. #15
    Newbie Administrator Loony BoB's Avatar
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    I may have to overrule on that one as it's in direct contradiction to the first post of the storyline. However, again, it should be noted that characters can certainly have theories and coincidences certainly can happen (I already know that another player has written in their own assumption as to how they got to the new world based on likely coincidence).
    Bow before the mighty Javoo!

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