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Thread: Sedorra: Maps & Locations

  1. #31
    Newbie Administrator Loony BoB's Avatar
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    Loony Bob (Twintania)

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    Okay, edited the seasons bit. Will also edit the first post of the thread now.
    Bow before the mighty Javoo!

  2. #32
    Formerly Important Lonely Paper Star's Avatar
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    Chiming in to also agree with areas over seasons.

    Starting on my left with one, your number comes up, you go.

  3. #33
    Newbie Administrator Loony BoB's Avatar
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    OP updated
    Bow before the mighty Javoo!

  4. #34
    The Bearded One Tasura's Avatar
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    Quote Originally Posted by Jinx View Post
    Is any Outworlder spawning in Naithe? I'd like for my character to bump into your character.
    I am

  5. #35
    Banished Ace Recognized Member Agent Proto's Avatar
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    Do any of the bodies of water surrounding Sedorra have names or something to be called?

  6. #36
    The Bearded One Tasura's Avatar
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    Quote Originally Posted by Jinx View Post
    Quote Originally Posted by Tasura View Post
    Quote Originally Posted by Jinx View Post
    Is any Outworlder spawning in Naithe? I'd like for my character to bump into your character.
    I am
    Sweet! Would you like to run into my character?
    Sure, I'm making my intro post now.

  7. #37
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Agent Proto View Post
    Do any of the bodies of water surrounding Sedorra have names or something to be called?
    The oceans are generally referred to as "The Deeps", but the more local bodies can be given names, sure.

    Also, if BoB the jaguar does appear in this game, he'll be near the fishing village.
    Bow before the mighty Javoo!

  8. #38
    Word Engineer Miss Mae's Avatar
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    Quote Originally Posted by Loony BoB View Post
    FARMLANDS: A spawn point for the storyline (ie, where you can appear as an Outworlder at the start of the story). Nothing here but farmland, all the way from Lucrecia to Naith and east to the edge of the Wylds.
    INSPIRATION: ...Farmlands.

    NAITH: A small fishing village. A spawn point for the storyline (ie, where you can appear as an Outworlder at the start of the story). Like Lucrecia, this area has fair weather for the most part with few extremes, although being on the coast it tends to be very windy and occasionally a very strong storm will pass through.
    INSPIRATION: Polperro (England), Oban (Scotland), Es Castell (Spain) and probably every other small fishing village that there ever was.
    Just noticed in these sections of the first post and the following posts about the seasons etc that Naith doesn't have an 'e' at the end, but on the map it does. What are we officially going with?

    Edit: Have also noticed it's 'Naith' on the OOC in the main story thread also. Given it's more difficult to change the image than posts, and given everybody else appears to have gone with 'Naithe' (in the story thread and in shion's cliffnotes, from what I can see), 'Naithe' is probably the way to go.

    My future is fuelled by the fires of words, wit and companionship.

  9. #39
    Newbie Administrator Loony BoB's Avatar
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    I'm hoping that we'll be updating the map this weekend so any suggestions are more than welcome, particularly anything you might require for plot purposes. I'll be adding in a few locations, naming a few more locations and adding in a very rough map of Lucrecia.

    I forget which of Naith and Naithe was first uttered in my chat with Freya, but after considering the options, I actually kind of like the idea that it can be named either way, sort of like how some towns and cities in older times had two different spellings at once depending on who was writing it down. I consider both spellings acceptable.
    Bow before the mighty Javoo!

  10. #40
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    But you're the only person who is inconsistent

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  11. #41
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    I'm also the person who officially named the place, so really it's everyone else.
    Bow before the mighty Javoo!

  12. #42
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    But you presented everyone with the false information so it's still your fault

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  13. #43
    Newbie Administrator Loony BoB's Avatar
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    Cram it, Jiro. xD

    lucrecia.png

    Here's a rough idea of what Lucrecia could look like. I've get it mostly vague as to exact locations of inns etc. for now, and although I skimmed over the thread, some things may contradict slightly with what is there, so please keep an eye out for anything that looks amiss and we'll see if we can add/remove/change things. Note that each red area is not neccessarily a single building, but rather a "block" which one can easily walk around.

    Regarding the individual locations, here's how I see them...

    The Palace - The residence of the Queen.

    Barracks - Taller buildings than most, the barracks sleep most soldiers and provide them with areas for training. The three key barracks are as follows: The West Barracks, designed to take watch of the river to the North and to provide protection for the areas far from the militia training area. The Inner Barracks, a building that also serves as a massive watchtower with a wide view of the surrounding areas and the roads leading North and East. Finally, The Outer Barracks, a large company with easy access to the roads heading in all four directions. There are naturally guards placed in the Palace, at all three gates and, of course, roaming guards within the city, particularly near the markets.

    Upper Residences - Large and relatively expensive residences generally occupied by the wealthy, the honoured or those at the employ of the monarch.

    Lower Residences - Smaller, somewhat densely populated residences of respectable nature.

    Old Town - Residences of various size and nature. This area makes up where the first residences of Lucrecia were, before the Palace was built. This side of the river tends to be highly populated but also slightly less organised in nature.

    Calman's Steep - A series of buildings that reside on a steep area of the mountain, this area consists of a mixture of all kinds, notably medium sized residences, warehouses and the entrance to the mines.

    Fellowgate - Due to the Fellowgate being often open and far more accessable to the regular traveler, this area has become rather populated both inside and out compared to that of Odengate.

    Odengate - The royal entrance, open during most days but rarely open at night.

    Claudegate - Did you know 'Claude' is Latin for 'shut'? Well, this gate is almost always shut due to the high volume of thieves that used to enter through this area from Rastigan and the slums.

    Rastigan - This small village was set up by miners who wanted to carry out their mining without Lucrecia taking their profits while remaining in close proximity to the markets. Tavelers go here when they want to live in decent quality but don't want to be under the eye of the military on a constant basis (although naturally patrols still stop by). Rastigan appreciates Lucrecia and consider themselves a part of it but just like to take care of themselves because of their tough nature.

    Beggar's Choice - Essentially a black market, the nature of the slums and Rastigan make this the perfect area for such things.

    Slums - Where people go when they can't afford to live in the city or are thrown out of it. 'nuff said. Neither a safe nor a secure place to be.

    Old Arms - Labour zone. Originally simply The Arms, this is the industrial area of the city where you can find a mixture of forges, bars and some residences. "Strong weapons, strong drinks and strong men", as the saying goes.

    New Arms - Labour zone of the farming variety. Cattle and crops are herded in here before heading to the butcher and the baker.

    River Markets - Markets that not only exist either side of the bridge, but also across the very bridge itself. A massive market for chocobo breeders, farmers and fishermen.

    Stables - A huge stable near Odengate. Breeding for personal use, military use and of course areas where personally owned chocobos can be rested and fed.

    King's Square - In many ways the heart of Lucrecia. A bustling market area where traders of all kinds come to sell their wares, entertainers perform and generally people come to meet and drink in the surrounding inns, bars and taverns.

    Galahorn Square - Upmarket area, generally less popular than King's Square because of the distance from Fellowgate. Some entertainers prefer this area due to it being quieter and therefore there is a bit of an arts culture that can be appreciated here.

    Sleeper's Corner - Many many inns!

    Tear's Landing - A small and low-use port to the East of Lucrecia.
    Bow before the mighty Javoo!

  14. #44
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    Cool to have some reference points.

    My future is fuelled by the fires of words, wit and companionship.

  15. #45
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    Planned additions, heads up! There's a fair chunk of 'em. I've named as much as possible so you can all talk like you know the place.

    Alcerra - The area of Sedorra that is to the North and West of the Betheron Wylds.
    Miramina - The area of Sedorra that is to the South and East of the Betheron Wylds, beneath the Miramin Crown.
    Estaciel - The area of Sedorra to the East of Miramina.
    Northern Isles - The name of the group of islands at the North-East of Sedorra, just above Estaciel.

    ALCERRA
    Pikewind - A town to the North of Alcerra.
    Emeris Mountains - Tallest mountains in Sedorra.
    Bennatoro Marshes - Marshlands that break through the Tryggwoods towards Lake Halabon.
    Lake Halabon - A large lake just north of the Akimolm desert.
    Tryggwoods - The forest on the southern face of the Emeris Mountains.
    Mount Ahriman aka Urefu N'Degelima - Lone mountain. Here be dragons.
    Degelima Wylds - Forest beneath Mount Ahriman. Here be dragons.
    River Lissee - The name of the river running through Lucrecia, this runs through to various areas of the farmlands to the south and east of Lucrecia, although it does not reach as far as the Betheron Wylds.
    Tear's Landing - A very small port, east of Lucrecia. Low use, but used all the same.

    BETHERON WYLDS
    Lake Tenebrosa - A lake in the middle of the Betheron Wylds. The waters are dark, much like the Wylds around it, however during good weather you can at least see the sun for a while on your way through the deep forest.

    MIRAMINA
    Sumanti Danere - Generally only called the Danere. Meaning "Foaming Teeth", this is a massive whitewater river with sharp rocks coming as standard issue. There are many safe crossings to take advantage of, thankfully.
    Medori River - A much more peaceful river than the Danere, Medori flows gently through Mira Saelum.
    Mira Saelum - Almost without debate the most fruitful soils of all of Sedorra, the Medori feeds these plentiful meadows.
    Miramin Crown - The crescent of mountains surrounding Lake Arna are called the Miramin Crown.

    ESTACIEL
    Itari Forest - A forest in Estaciel.
    Alticum - The greatest of the Doban underground cities.

    NORTHERN ISLES
    nothing I've named none of them

    Map should hopefully be updated soonish.
    Bow before the mighty Javoo!

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