Quote Originally Posted by Vermachtnis View Post
Yea fetch quests are bad and tedious, especially when the drop is stupidly low. I mean if it's for a quest I need 20 or so of them, I shouldn't have to kill a billion of the smurfers. Also goes for stupidly rare monsters with stupidly rare drops
This links back into my point about wanting to grind for stuff. Linking the above to FF12 and the Danjuro Dagger. Most powerful dagger in the game, something stupidly low like 0.5% drop from a rare monster. I spent about 5 hours over 2 days trying to get this one weapon, and my god was it satisfying when I did. If I had to get it for any other reason bar my own desire to have all the weapons, I wouldn't have done it or quit the game at that point.

It comes back to if it's your choice to do the grind or not. I enjoy it when it's my own decision to do so.

Quote Originally Posted by Old Manus View Post
One mechanic that doesn't get enough hate is the 'follow this guy - but don't get too close!' mission, usually complete with a 'spook-o-meter'. Apparently, calmly pulling up behind the target car at a red light and waiting to continue puts the freaks up any potential crims far more than a car performing several handbrake turns in the middle of the street around 100 yards back, banging into several cars and knocking over fire hydrants in the process.
Another good game for this was Deadly Premption. There was a "Tail this guy" mission where you weren't allowed out with 50-200m away from him. Any closer you'd spook him, and further away and he'd get away. So I stayed at around 60m, blasting my horn and police siren flashing my lights on and off. Apparently that didn't draw his attention, but getting 10m closer would.