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Thread: Game Design Crimes

  1. #16
    That's me! blackmage_nuke's Avatar
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    I also like the double check message that comes with saving and exiting a game.

    I dislike enemies that scale with the character.
    Kefka's coming, look intimidating!
    Have a nice day!!

  2. #17
    Formally Mr. Shauna Dat Matt's Avatar
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    Quote Originally Posted by Vermachtnis View Post
    Yea fetch quests are bad and tedious, especially when the drop is stupidly low. I mean if it's for a quest I need 20 or so of them, I shouldn't have to kill a billion of the smurfers. Also goes for stupidly rare monsters with stupidly rare drops
    This links back into my point about wanting to grind for stuff. Linking the above to FF12 and the Danjuro Dagger. Most powerful dagger in the game, something stupidly low like 0.5% drop from a rare monster. I spent about 5 hours over 2 days trying to get this one weapon, and my god was it satisfying when I did. If I had to get it for any other reason bar my own desire to have all the weapons, I wouldn't have done it or quit the game at that point.

    It comes back to if it's your choice to do the grind or not. I enjoy it when it's my own decision to do so.

    Quote Originally Posted by Old Manus View Post
    One mechanic that doesn't get enough hate is the 'follow this guy - but don't get too close!' mission, usually complete with a 'spook-o-meter'. Apparently, calmly pulling up behind the target car at a red light and waiting to continue puts the freaks up any potential crims far more than a car performing several handbrake turns in the middle of the street around 100 yards back, banging into several cars and knocking over fire hydrants in the process.
    Another good game for this was Deadly Premption. There was a "Tail this guy" mission where you weren't allowed out with 50-200m away from him. Any closer you'd spook him, and further away and he'd get away. So I stayed at around 60m, blasting my horn and police siren flashing my lights on and off. Apparently that didn't draw his attention, but getting 10m closer would.

  3. #18

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    Quote Originally Posted by Old Manus View Post
    Apparently, calmly pulling up behind the target car at a red light and waiting to continue puts the freaks up any potential crims far more than a car performing several handbrake turns in the middle of the street around 100 yards back, banging into several cars and knocking over fire hydrants in the process.
    Ye olde?
    Quote Originally Posted by Mirage View Post
    In games with multiple controllable enemies: Game over when one single of them dies, even if every single other character has a revival spell or item available.
    Which games have controllable enemies?
    Jack: How do you know?

    Will: It's more of a feeling really.

    Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?

    Will: No.

    If Demolition Man were remade today

    Huxley: What's wrong? You broke contact.
    Spartan: Contact? I didn't even touch you.
    Huxley: Don't you want to make love?
    Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
    Huxley: NO!
    Spartan: Whoa! Okay, calm down.
    Huxley: Don't tell me to calm down!
    Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
    Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
    Spartan: What? Why the hell not?
    Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
    Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
    Huxley: You need to leave, John.
    Spartan: But Huxley.
    Huxley: Get out!
    Moments later Spartan is arrested for "violating" Huxley.

    By the way, that's called satire. Get over it.

  4. #19
    tech spirit
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    Looks like I used the wrong word. I meant controllable characters.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  5. #20

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    Quote Originally Posted by 404 View Post
    Escort missions where the NPC has terrible AI. If you're being forced to keep another person alive its nice if they run away from the enemies at least.
    On this note, when you're escorting someone or walking through town with someone and you're forced to walk at their pace and listen to their drivel. Even worse is when you run a bit ahead and they yell "where are you going?!" and stop dead in their tracks until you come back. I'm getting a bit annoyed thinking about it actually.

  6. #21

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    When dialogue options other than "yes" are considered non-canon. Further, when dialogue options have little-to-no impact on the conversation, let alone the story.

  7. #22
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Hiero Dule (Brynhildr)
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    I wish games would knock it off with the underwater escort quests where the NPC swims at a snail's pace and keeps stopping to talk to you with QTE-filled dialog

  8. #23
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Random mandatory stealth sections where discovery means game over. Fair smurfing enough if I was playing Splinter Cell, but I'm not playing Splinter Cell precisely because I think that sort of gameplay is trout.

  9. #24

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    Quote Originally Posted by Psychotic View Post
    Random mandatory stealth sections where discovery means game over. Fair smurfing enough if I was playing Splinter Cell, but I'm not playing Splinter Cell precisely because I think that sort of gameplay is trout.


    Yeah, that's what makes shooters boring too...you cant run out and blow everything up or you die Shoot, chicken, shoot, chicken.....


    Quote Originally Posted by Mercen-X View Post
    When dialogue options other than "yes" are considered non-canon. Further, when dialogue options have little-to-no impact on the conversation, let alone the story.

    Especially when the no option is pretty much the same as the yes option...they go right back into the same dialog......and sometimes the answer is almost identical just a couple words different.

  10. #25

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    Yeah, I mostly hate when a character keeps saying "Quit stalling/kidding around" until you choose "yes."
    Jack: How do you know?

    Will: It's more of a feeling really.

    Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?

    Will: No.

    If Demolition Man were remade today

    Huxley: What's wrong? You broke contact.
    Spartan: Contact? I didn't even touch you.
    Huxley: Don't you want to make love?
    Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
    Huxley: NO!
    Spartan: Whoa! Okay, calm down.
    Huxley: Don't tell me to calm down!
    Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
    Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
    Spartan: What? Why the hell not?
    Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
    Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
    Huxley: You need to leave, John.
    Spartan: But Huxley.
    Huxley: Get out!
    Moments later Spartan is arrested for "violating" Huxley.

    By the way, that's called satire. Get over it.

  11. #26
    'Just Friends' Formalhaut's Avatar
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    Quote Originally Posted by Mercen-X View Post
    Yeah, I mostly hate when a character keeps saying "Quit stalling/kidding around" until you choose "yes."
    It's like in every Pokemon game when your offered the Pokedex, and its a yes/no response. Saying no loops you back to the same question...

    It's just an illusion to make you think you have choice, when you really don't. I don't like either.


  12. #27
    Do Myself a Mischief Vermachtnis's Avatar
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    Yea, that is pretty annoying. But, I like how in Golden Sun: The Lost Age, if you keep saying No, the Old Man calls you out on it and says something like, "Disagree all you want, but you're doing it." And of course at the start of the first game, saying No actually means No and you don't go on an adventure and the game ends.

  13. #28

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    Also when they give you obscure things to do like click on some object that you'd never guess in 10 years that you'd need to care about it in the first place.

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