
Originally Posted by
Bolivar
I expect a Renaissance incoming. Right now we are seeing the beginnings of "AA"/double-A development in gaming. For years most of the publisher's tried to more or less keep pace with budgets but this became unfeasible in the last generation, evidenced by now-infamous studio closures. The self-publishing indie revolution and the success of free to play has fundamentally changed that trajectory. Not only do you have big publishers now marketing smaller downloadable titles but indies are getting a little more ambitious and middle of the road PC developers are staking their claim in the console space. Hence the beginnings of a AA digital space.
I think the classic JRPG has a chance to thrive in this arena. You don't need crazy production values but polished art design goes a long way. You can spend more time tinkering with game mechanics rather than trying to make it all work with over elaborate 3D models and environments. Good composers can truly stand out here. And you don't need to hire voice actors and directors, you can get away with a novel and surprising plot. Sounds a lot like the handheld space, except it grants access to a little more power, better network support, and the chance for the big publishers to take it a lot more seriously. Child of Light opened the door for a JRPG renaissance, it's up to Japan now to capitalize on it.