Quote Originally Posted by Wolf Kanno View Post
You're correct, I used the wrong phrase. My issue is that FFX basically has a very boring formula for winning battles, match the right character with the right enemy, big enemies can be dealt with by Overdrives and Aeons. The battle system doesn't leave much guess work for the player and in order to have a fun job with it outside of the optional content, you have to play it very counter-intuitively to get any enjoyment out of the story campaign.
Okay, that makes more sense, thanks for clarifying what you meant. I disagree inasmuch as any RPG has exactly that, and the fact that X makes it reasonably easy to deduce what your tactics should be is due to having strong game design in both visual and interface terms (i.e. you can see that a skink is a skinny, skittish thing so you should probably use Wakka or Tidus; you can see a flan is a... well, a flan, so physical attacks will be useless; and you can pretty easily scan things to learn all about them). But thank you for clarifying

Though I'm curious to what degree you played FFIII, cause frankly it's one of the harder games. The DS version is much easier but the original has a tendency to screw you over if you are not careful.
Well I finished it so Only part that gave me trouble was Garuda who, admittedly, hurt my bumhole quite a lot many times, mainly because I hadn't realized that the Dragoon's Tower had lots of stuff that would help me against him.