Okay, that makes more sense, thanks for clarifying what you meant. I disagree inasmuch as any RPG has exactly that, and the fact that X makes it reasonably easy to deduce what your tactics should be is due to having strong game design in both visual and interface terms (i.e. you can see that a skink is a skinny, skittish thing so you should probably use Wakka or Tidus; you can see a flan is a... well, a flan, so physical attacks will be useless; and you can pretty easily scan things to learn all about them). But thank you for clarifying
Well I finished it soThough I'm curious to what degree you played FFIII, cause frankly it's one of the harder games. The DS version is much easier but the original has a tendency to screw you over if you are not careful.Only part that gave me trouble was Garuda who, admittedly, hurt my bumhole quite a lot many times, mainly because I hadn't realized that the Dragoon's Tower had lots of stuff that would help me against him.





Only part that gave me trouble was Garuda who, admittedly, hurt my bumhole quite a lot many times, mainly because I hadn't realized that the Dragoon's Tower had lots of stuff that would help me against him.

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