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Thread: The Prototype for the rest of the series

  1. #1

    Default The Prototype for the rest of the series

    You may notice, upon first playing FFIII, that it brings about several conventions that become staples of the series as it continues...

    The multiple vehicles, the Job system, Summons, etc.

    Is this game something of a trend-setter for the series? Just to think that it all began on the long-forgotten NES...

  2. #2
    Recognized Member VeloZer0's Avatar
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    I think most FFs up until 6 were formative. It added a bunch of stuff that became a series staple, but so did most early entries.
    >>Am willing to change opinions based on data<<

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    programmed by NASIR Recognized Member black orb's Avatar
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    >>> FF1 had a sort of Jobs system, FF1 and FF2 had multiple vehicles. Yeah, FF3 had Summons..
    Most of the early FF games did something new for the series. But I think the most important ones are FF1 and FF2..
    >> The black orb glitters ominously... but nothing happens..

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    Recognized Member VeloZer0's Avatar
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    If we are going by which helped most firmly establish the series it has to be FF2. The idea to create a game that was completely different from it's predecessor is probably the only unifying idea this series has anymore.
    >>Am willing to change opinions based on data<<

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Honestly one of the most overlooked elements FFIII brought to the franchise is the ability to have characters re-target enemies if the one they originally targeted gets killed. Dragon Quest held onto that mechanic for freaking ever as did a few other early RPGs well into the 16-bit era but here's FFIII being a trendsetter.

    Likewise, I feel that FFVII's greatest contribution to the series was finally creating a run button instead of leaving it as skill.

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