I'm fighting this boss in a tower in FFVI. The battle is long, magic only, and I fight for survival. Finally I deplete the boss' HP and I celebrate my victory. Until I find out the hard way this boss is programmed to cast Ultima upon defeat. I ask myself; how is this a fair fight?
As much as I enjoy the battle system of FFX, I find the immunity of bosses to most status effects not very fair. Also because the game usually doesn't tell you their immunities. Vagrant Story on the other hand shows the hit % success rate before selecting the attack. If you choose a status ailment attack and success rate is 0%, you know the creature/boss is immune to it.
In Child of Light all monsters including bosses are susceptible to all status effects. And that is - in my opinion - how it should be.
The palings of FFXII bosses take the cake in unfairness imo, as they grant total immunity to either physical or magical attacks for no particular reason. While Dark Souls is pretty fair overall, Dark Souls 2 works with a comparable mechanic. (SPOILER)Certain bosses can buff themselves or summon a partner in crime to fight along the boss. While buffing/summoning, the boss magically gets a 50-75% damage reduction. While I can see why this is necessary, it's still not very fair imo. How can their armor do such a magical thing, whereas when we players wear that same armor, we do not get this benefit?
Discuss! What RPG gameplay elements do you find fair? Which do you think are not?