Discussing "game over" scenarios, he said, "It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.'"
He continued, "In an action game, I can get that - why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
That's a quote from the maker of HR, David Cage. It's actually a very intriguing point-of-view. In the quote he was talking about Beyond: Two Souls and not this game but it seems the same general philosophy applies.
I think i might give this game a shot. Some people say Beyond is better, some say Beyond is worse, but in any event I bet it's a lot more expensive than HR is. As such, I'll get the cheaper game first and see if I enjoy "his style." If I do, I'll be willing to fork out a bit more money for BTS.