Quote Originally Posted by VeloZer0 View Post
Because it looks fancy with a 3D targeting sphere, but in general you just sit in the same place and just spamming the attack command one after another as soon as your last combo ends. You don't even get a party to break it up and have different units working on stuff simultaneously. I thought it was cool at the start, but after getting a good chunk of the way in I realized that the only engaging element about combat was getting good at landing your combos. It might as well have been a music/rhythm game not an rpg.
Agreed that chains are the most engaging part but the sphere has more uses than what you're stating here. Different limbs have different weaknesses and hit %, most obvious in boss battles. When attacking enemy#1 who has enemy#2 in front of him, only #2 will get hit as if blocking your way. Same goes with walls, if an enemy is standing around the corner your attacks will miss.

AoE spells do their work fine with the targeting sphere.

Range is incorporated nicely in the sphere, especially noticeable with bigger weapons and crossbows.

To me other engaging combat elements are buffs/debuffs, very important equipment choice and risk-break moves (you just have to remember to use these).