>>> As long they are just for fun and dont really change anything.
Im fine with them..![]()
Yes, I like choices when they have some effect on the larger scope of the game, even if just something simple like gaining new party members. I like Fable and Fable II. I haven't played many another game that involves really affective choices. Chrono Cross requires careful choice navigation to gain particular characters but that really isn't much. Radiata Stories, I believe, required some choice-making to get certain characters but I don't recall there being a game+ and then toward the end of the game half of the characters you put your blood and sweat into recruiting become unavailable. The one thing about the game I did not approve of. Ephemeral Fantasia, the choices you make don't actually affect the game permanently as the story loops every five days anyway. Suikoden IV has a couple of moments when you can drastically affect the game by either being stranded on an island or executing a friend.
Jack: How do you know?
Will: It's more of a feeling really.
Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?
Will: No.
If Demolition Man were remade today
Huxley: What's wrong? You broke contact.
Spartan: Contact? I didn't even touch you.
Huxley: Don't you want to make love?
Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
Huxley: NO!
Spartan: Whoa! Okay, calm down.
Huxley: Don't tell me to calm down!
Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
Spartan: What? Why the hell not?
Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
Huxley: You need to leave, John.
Spartan: But Huxley.
Huxley: Get out!
Moments later Spartan is arrested for "violating" Huxley.
By the way, that's called satire. Get over it.
I like making choices in games! Just not in real life!
Bioware and Obsidian are the kings of this and imho every RPG should be choice based. To an extent - I don't like the GOOD CHOICE or EVIL choice that Mass Effect often has, I prefer varying shades of grey.
Two times I find myself dislike choices. When it's between 'Save the baby from the well' or 'steal it's candy from the stroller and laugh at it while you suck on it's stolen lolipop', or when you're making these grand decisions about things to happen that seem like it will have a huge impact, but ends up not mattering in the slightest what you pick, and nothing seems to change as a result.
On a whole though, I quite like having choices. I would use this time to say how awesome Ogre Battle is again, but I have trout to do.![]()
Having options in a broad/epic storyline is good. Good storytelling that can't be diluted by "choice" is also good. It all depends on the context of the game. How specific the story is, whether the character you play as is "you" or perhaps instead you're supposed to enjoy the voyeurism of being outside the story and apart from it (in which case I don't want choices, I want to be told the story, not tell it myself).
EDIT: this post was more naughty than I'd intended, especially with the totally unintentional misspelling of Colonel Angus's name. Forgive me.
I can't tell if Colonel Angus is offering to tie Psy up and spank his *uh-oh* or not. Either way, I'm all done with choices if this is what they lead to.
In general, I like choices. Although I'm not sure it's always worth the time and effort it costs the developers.
And an annoying consequence is an ability to communicate your experience to others: "Wasn't it terrible when you killed Mordin in ME3?" Oh, wait. Maybe you didn't kill him.