Quote Originally Posted by Bolivar View Post
I like how Tactics Ogre had very different scenarios based on your decisions, and further developed your plot choices with exclusive side quests.
Yeah that was awesome. Radiant Historia had something like that too.

I like having choices when you have the ability to go back and see what happens if you made the other choice without having to replay the whole game. The above two examples do this beautifully. In games like Mass Effect I find myself reading about all the implications of each decision because I know I have only one shot to do it and I'll have to live with the consequences.