Having options in a broad/epic storyline is good. Good storytelling that can't be diluted by "choice" is also good. It all depends on the context of the game. How specific the story is, whether the character you play as is "you" or perhaps instead you're supposed to enjoy the voyeurism of being outside the story and apart from it (in which case I don't want choices, I want to be told the story, not tell it myself).