This. I mostly play RPGs for storyline, but if the gameplay is terrible, I don't want to keep playing the game. The original Final Fantasy II for NES is a great example of this: the storyline is fantastic, but the battles are really slow (try casting a spell on 8 enemies, it will take forever to go through all the messages "hit enemy #1", "273 damage", "terminated", ..., "hit enemy #8", "281 damage", "terminated") and the characters are extremely slow to level-up, so the only bearable way to play the game is to beat up your own characters and use an action-cancel bug to level up weapons and spells... and use an emulator with a fast-forward button.Meanwhile, if the storyline is weak but the gameplay is enjoyable (e.g. Seiken Densetsu 3, Super Mario RPG, FFI, FFV, FFX-2, FFXIII-2), I'll still be able to like the game a lot.
However, I think great story + decent gameplay > decent story + great gameplay. If the gameplay is at least tolerable, the story is what will make me remember and love the game (e.g. FFIV, FFIX). Of course, the best games shine in both.![]()







Meanwhile, if the storyline is weak but the gameplay is enjoyable (e.g. Seiken Densetsu 3, Super Mario RPG, FFI, FFV, FFX-2, FFXIII-2), I'll still be able to like the game a lot.

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