Quote Originally Posted by Rez09 View Post
Square refined the system rather well in the SaGa series, so I wouldn't mind seeing it reappear in a modern FF game. That said, however, I'd much prefer a new SaGa game implementing the system instead of a new FF, but I don't foresee that happening.

As for why I'd like to see these leveling mechanics revisited: I like (the concept behind) the system. I appreciate being able to grow characters into the roles I want them in, as opposed to being told what they'll be, and that it takes time to grow them into said roles, so my characters aren't 'hot-swapable' between jobs as the situation demands; though it was dropped from the SaGa series, I also liked the idea of magic growing with use, as it showed the character becoming more proficient and powerful with the magic.

That said, the primary focus with the leveling system in the original FF2, to me, always felt like 'pick a weapon and bash yourself until you feel confident enough to go on', which ultimately lead to me having a party of fighters with different weapons and similar basic magics, which was always rather unfortunate; the system that let me specialize my characters however I wanted invariably led to me specializing three nigh identical warriors dragging whatever unfortunate corpse happened to occupy my fourth slot though whatever dungeon we were trudging through.

If the system were to be implemented in a new game, I'd like to see skills associated with weapon and gear proficiency levels, as well as more defined gear-type advantages and disadvantages, to encourage diversity in character roles; a more manageable magic growth system would be much appreciated as well. I have always felt there was significant promise in the work started by FF2's leveling system, and with a little more experimental hammering done on what the SaGa series has done with it so far, I think something exceptional, for the FF series, is possible.

Not that it'll ever happen.
Yeah, the picking up a weapon and bashing yourself thing did feel rather silly. My hope is that if an idea like that is revisited, the developers won't let players do that, or at least offer more incentive to have players play the game how it was intended.

I know most RPG enthusiasts don't mind grinding (I can tolerate it in most circumstances), but I think they should tone down some requirements to get certain stats with a system like this. It just makes the game flow better. Plus, there is a huge difference between making a game challenging and tedious.