Multiplayer games are different. There are probably multiplayer games I've put many hundreds of hours into. The experience of playing with other people keeps those interesting. After a while it becomes less about the game and more about the people, or about the competition, or the meta-game.

I'm talking about games that tell a story or have an end. Those are the ones I don't want to spend 100 hours on. For one thing, quitting halfway and leaving the story hanging feels crappy.

Quote Originally Posted by Bolivar
I see your point about indies. Lately I've been playing FFI origins and it vies for play time against Indies on my Vita, a fight it loses more often than not. I see why I often give up on FFI playthroughs, as that repetitive experience just isn't worth the time sink. Especially not against a shorter indie game that will continue to surprise me with its mechanics all the way through its 10-20 hour experience.
FF1 is guilty of requiring a lot of pointless grinding. The PSP version lets you save/reload anywhere at any time, and adjusts the level scaling and shop prices and whatnot to make the game flow better. It's much more bearable.