I agree with you Unne. I feel like a common benchmark of a 'good game' these days is how many hours of content it has, and each sequel attempts to outdo the previous version in terms of shear volume of content. I'd prefer a shorter, focused, polished experience than something with countless busywork required to upgrade your character or get a full picture of the story. The Last of Us was a great example of a game that had a good amount of length (about 15 hours) but also allowed room for players to explore and play how they wish.