This will be a Let's Play but with much more input from everyone! You will help me decide who will have which jobs, who to use in battle, which abilities to set, and so on! Hopefully I can get some help with this
*Note: I have the all job classes + abilities unlocked, so as soon as I introduce the characters, you can give me which job(s) they should have and which abilities.
To avoid this taking forever, there won't be votes, but I'll still go with what seems to be the most popular option by the time I play again.
Let's get started
We start out with a narrative
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Am I the only one who has never had summer homework?
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I decide to stick with the default character name
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This is something I get to fill out!
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Who am I kidding
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I would like that!
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That's the only one I have a problem with
So we see our young hero getting ready to leave for summer vacation, but
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Turns out Luso has a problem with tardiness, so the teacher tells him to go clean up the library.
The teacher/librarian man who should be there isn't there, but Luso finds a book!
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He's very well mannered
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Then he spots a line asking for a name, so he puts his own in
Which leads to this:
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I've never had any of my books do this
And then he falls down a hole
Meanwhile...
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This trio here seems ready to take on this giant chicken when who should crash the part?
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Nope, that doesn't look like Mr. Randall at all
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How odd of him to offer some strange kid to join his clan. He tells Luso that if he joins the clan he can get injured, but not killed. Luso agrees and the mystery fellow summons a judge for Luso to swear an oath to
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And he gets some... interesting new clothes
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They have the introductions and then the battle begins!
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No ranged weapons is not really a problem
So we win the tutorial fight and Luso realizes something
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Cid wants to know more about what's going on, but Luso is hungry, so they head to the tavern
Tavern food is the best food
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Yep.
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Cid agrees to help Luso find his way home, but for now, Luso wants to know if the clan has a name
0022.png
First order of business
Decide a name for the clan please


 
			
			 
					
						 
					
						 
			 Help me play FFTA2
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			 Originally Posted by The White Wizard of Fynn
 Originally Posted by The White Wizard of Fynn
					
 Soldier - Soldiers employ the arts of war to weaken and slow opponents
Soldier - Soldiers employ the arts of war to weaken and slow opponents White Mage - White mages use curing magicks to mend allies' wounds and restore them to health
White Mage - White mages use curing magicks to mend allies' wounds and restore them to health Archer - Archers stand out of harm's way, raining arrows upon their foes from afar
Archer - Archers stand out of harm's way, raining arrows upon their foes from afar Black Mage - Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes
Black Mage - Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes Blue Mage - These peculiar mages can learn the abilities of beasts and monsters, making them their own
Blue Mage - These peculiar mages can learn the abilities of beasts and monsters, making them their own Fighter - Fighters are masters of the sword who put offense over defense
Fighter - Fighters are masters of the sword who put offense over defense Hunter - Hunters are at their finest  when fighting monsters and other beasts of the wild
Hunter - Hunters are at their finest  when fighting monsters and other beasts of the wild Illusionist - Mages who weave illusion to overcome their foes
Illusionist - Mages who weave illusion to overcome their foes Ninja - Powerful swordsmen who can wield two weapons at once and use secret skills to evoke the power of wood and earth
Ninja - Powerful swordsmen who can wield two weapons at once and use secret skills to evoke the power of wood and earth Paladin - Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies
Paladin - Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies Pavrir - The parivir are swift and skillful combatants who finish their foes with flair
Pavrir - The parivir are swift and skillful combatants who finish their foes with flair Seer - With skills to restore magick power, this is among the most potent job to which a hume can aspire
 Seer - With skills to restore magick power, this is among the most potent job to which a hume can aspire Thief - Dexterous and nimble, thieves excel at stealing from unwary and evading blows
Thief - Dexterous and nimble, thieves excel at stealing from unwary and evading blows Beastmaster - Beastmasters use the innate gifts of the Nu Mou to command beasts to do their bidding
Beastmaster - Beastmasters use the innate gifts of the Nu Mou to command beasts to do their bidding Black Mage - Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes
Black Mage - Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes White Mage - White mages use curing magicks to mend allies' wounds and restore them to health
White Mage - White mages use curing magicks to mend allies' wounds and restore them to health Alchemist - A master of transmutation, the alchemist can alter nature at a whim
Alchemist - A master of transmutation, the alchemist can alter nature at a whim Arcanist - The archmages practice the forbidden arcane arts
Arcanist - The archmages practice the forbidden arcane arts Illusionist - Mages who weave illusion to overcome their foes
Illusionist - Mages who weave illusion to overcome their foes Sage - The arts of the sage are rooted in long years of study
Sage - The arts of the sage are rooted in long years of study Scholar - Scholars pore over the yellowed pages of ancient tomes in  search of the lore that is their power. Whole armies have fallen before  their might
Scholar - Scholars pore over the yellowed pages of ancient tomes in  search of the lore that is their power. Whole armies have fallen before  their might Time Mage - These accomplished mages can alter space and time
Time Mage - These accomplished mages can alter space and time Fencer - Wielding a deadly rapier, the light-footed fencer strikes swift and sure
Fencer - Wielding a deadly rapier, the light-footed fencer strikes swift and sure Archer - Archers stand out of harm's way, raining arrows upon their foes from afar
Archer - Archers stand out of harm's way, raining arrows upon their foes from afar White Mage - White mages use curing magicks to mend allies' wounds and restore them to health
White Mage - White mages use curing magicks to mend allies' wounds and restore them to health Assassin - The finely honed skills of the assassin enable her to strike with deadly force
Assassin - The finely honed skills of the assassin enable her to strike with deadly force Elementalist - The elementalist calls on spirits of nature to lend her strength
Elementalist - The elementalist calls on spirits of nature to lend her strength Green Mage - The green mage lends support on the battlefield, shielding allies and crippling foes
Green Mage - The green mage lends support on the battlefield, shielding allies and crippling foes Red Mage - The Red Mage commands not only white and black magicks, but also those uniquely her own
Red Mage - The Red Mage commands not only white and black magicks, but also those uniquely her own Sniper - These elite hunters stalk their prey with immense greatbows
Sniper - These elite hunters stalk their prey with immense greatbows Spellblade - Spellblades use their blade arts to damage and afflict foes with assorted maladies
Spellblade - Spellblades use their blade arts to damage and afflict foes with assorted maladies Summoner - Summoners call powerful Espers from the world of illusion to fight at their side
Summoner - Summoners call powerful Espers from the world of illusion to fight at their side Warrior - The Warrior is a master of melee combat, wielding one and two-handed swords with ease
Warrior - The Warrior is a master of melee combat, wielding one and two-handed swords with ease White Monk - White monks eschew the steel of swords, tempering instead their fists and bodies
White Monk - White monks eschew the steel of swords, tempering instead their fists and bodies Bishop - The bishop is a powerful mage equally skilled in offense, restorative and supportive magicks
Bishop - The bishop is a powerful mage equally skilled in offense, restorative and supportive magicks Cannoneer - Cannoneers support the front line with fire from their hand-cannons
Cannoneer - Cannoneers support the front line with fire from their hand-cannons Defender - Well protected, defenders stride the battlefield with little fear. They can even nullify certain attacks entirely
Defender - Well protected, defenders stride the battlefield with little fear. They can even nullify certain attacks entirely Dragoon - Masters of the spear. Dragoons leap high into the air, striking foes with deadly force
Dragoon - Masters of the spear. Dragoons leap high into the air, striking foes with deadly force Gladiator - Gladiators wake the magick that sleeps within the quiet steel of the blade with their sparring techniques
Gladiator - Gladiators wake the magick that sleeps within the quiet steel of the blade with their sparring techniques Master Monk - The martial arts of the master monk are without equal
Master Monk - The martial arts of the master monk are without equal Templar - Templar knights wield powerful weapons and have a repertoire of potent support magicks
Templar - Templar knights wield powerful weapons and have a repertoire of potent support magicks Trickster - Tricksters spin a web of deception, twisting the flow of battle to their advantage
Trickster - Tricksters spin a web of deception, twisting the flow of battle to their advantage Animist - Animists have learned the secret language of the animals, tapping their primal powers in battle
Animist - Animists have learned the secret language of the animals, tapping their primal powers in battle Black Mage - Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes
Black Mage - Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes Thief - Dexterous and nimble, thieves excel at stealing from unwary and evading blows
Thief - Dexterous and nimble, thieves excel at stealing from unwary and evading blows Chocobo Knight - Chocobo Knights harness the innate abilities of their feathered mounts
Chocobo Knight - Chocobo Knights harness the innate abilities of their feathered mounts Flintlock - The flintlock supports his allies with magickally charged cannon actions
Flintlock - The flintlock supports his allies with magickally charged cannon actions Fusilier - Moogle machinists crafted the first guns, so it is no surprise that moogle fusiliers fire them with the greatest skill
Fusilier - Moogle machinists crafted the first guns, so it is no surprise that moogle fusiliers fire them with the greatest skill Juggler - Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy
Juggler - Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy Moogle Knight - The moogle knight stands equal to any hume or bangaa warrior in bravery, if not in height
Moogle Knight - The moogle knight stands equal to any hume or bangaa warrior in bravery, if not in height Time Mage - These accomplished mages can alter space and time
Time Mage - These accomplished mages can alter space and time Tinker - One of the many brands of the machinist, the tinker wages battle with his clockwork creations
Tinker - One of the many brands of the machinist, the tinker wages battle with his clockwork creations 
			
