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Thread: Remove a class/Add a class

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    Famine Wolf Recognized Member Sephex's Avatar
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    Default Remove a class/Add a class

    If it were up to you, which class would you remove from FF? The one condition is that you have to add a class to replace the one you removed! It has to be a class that exists in any other FF game.

    Personally, I would get rid of the Monk. Not because I hate the class or whatever, but I guess I just like all the other classes better by default. I bravely made that choice. Ha ha ha.

    Anyway, I would add Geomancer to the game. I would have it so the class is more about drawing power from ALL elements. With a game so heavily themed on the whole four elements deal, I think the class with that twist would fit in nicely!

    EDIT: Geomancer would be the base class. The upgrade would be called Geomaster. This would give the party access to field commands like being able to sprint and avoid damage floors like in FFV. Naturally, the power the class draws from the elements would increase as well.
    Last edited by Sephex; 06-20-2014 at 07:10 AM.

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    The Old Skool Warrior LocoColt04's Avatar
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    Conveniently, I would also remove Monk! Let's assume that removing the base class also removes the advanced class. Is Geomancer your base or advanced? What comes before or after it?


    In the stead of Monk/Master, I would add a classical Bard to the group. Go go support roles! It would start with party-effect songs to group-haste, boost damage, boost defense, etc, and then the advanced class would be Dancer, incorporating previous songs and adding enemy-detrimental effects, like group-slow, defense down, attack down, etc.

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    Famine Wolf Recognized Member Sephex's Avatar
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    Quote Originally Posted by LocoColt04 View Post
    Conveniently, I would also remove Monk! Let's assume that removing the base class also removes the advanced class. Is Geomancer your base or advanced? What comes before or after it?


    In the stead of Monk/Master, I would add a classical Bard to the group. Go go support roles! It would start with party-effect songs to group-haste, boost damage, boost defense, etc, and then the advanced class would be Dancer, incorporating previous songs and adding enemy-detrimental effects, like group-slow, defense down, attack down, etc.
    I forgot to add that.

    Geomancer would be the base class. The upgrade would be called Geomaster. This would give the party access to field commands like being able to sprint and avoid damage floors like in FFV. Naturally, the power the class draws from the elements would increase as well.

    Gonna edit this bit into my original post.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I'd remove the thief class and replace it with the FFIII version that actually does something useful, though I would keep the FFI Ninja as it's upgrade.

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    Quote Originally Posted by Wolf Kanno View Post
    I'd remove the thief class and replace it with the FFIII version that actually does something useful, though I would keep the FFI Ninja as it's upgrade.
    It occurs to me that a Thief from FFIII would completely negate the need to do the first sections of the game. :o

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    Gobbledygook! Recognized Member Christmas's Avatar
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    Replace white mage with doctor. I have more confidence in modern science than some mambo jambo.

    Besides, doctors have such sexy handwriting.

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    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by Christmas View Post
    I have more confidence in modern science than some mambo jambo.
    Imp Attacks Fighter
    Critical Hit!

    Fighter undergoes three months recovery!
    >>Am willing to change opinions based on data<<

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    Gobbledygook! Recognized Member Christmas's Avatar
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    Quote Originally Posted by VeloZer0 View Post
    Quote Originally Posted by Christmas View Post
    I have more confidence in modern science than some mambo jambo.
    Imp Attacks Fighter
    Critical Hit!

    Fighter undergoes three months recovery with fully paid salary!
    That's what I am talking about.

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    Quote Originally Posted by Christmas View Post
    Quote Originally Posted by VeloZer0 View Post
    Quote Originally Posted by Christmas View Post
    I have more confidence in modern science than some mambo jambo.
    Imp Attacks Fighter
    Critical Hit!

    Fighter undergoes three months recovery with fully paid salary!
    That's what I am talking about.
    ITT: Final Reality.

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    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by Christmas View Post
    Quote Originally Posted by VeloZer0 View Post
    Quote Originally Posted by Christmas View Post
    I have more confidence in modern science than some mambo jambo.
    Imp Attacks Fighter
    Critical Hit!

    Fighter undergoes three months recovery with fully paid salary!
    That's what I am talking about.
    I don't know how socialized the world of FFI is, I mean they send you off to save the world and still expect you to pay your room and board out of your own pocket up front.
    >>Am willing to change opinions based on data<<

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Rez09 View Post
    Quote Originally Posted by Wolf Kanno View Post
    I'd remove the thief class and replace it with the FFIII version that actually does something useful, though I would keep the FFI Ninja as it's upgrade.
    It occurs to me that a Thief from FFIII would completely negate the need to do the first sections of the game. :o
    Don't consider that a problem since I feel the game doesn't really pick up until you start actually taking on the fiends. smurf the elves.

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    Remove fighter with Warrior ??

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    Famine Wolf Recognized Member Sephex's Avatar
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    Quote Originally Posted by shion View Post
    Remove fighter with Warrior ??
    You damn cheater.

  14. #14

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    I would probably do, basically, what Wolf suggested and replace the Thief with one from a later game, but probably not from 3 due to the whole not needing keys to open locked doors thing, though I'd also replace the Ninja job with the FF6 version instead of leaving it as it is. There's no value to the black magic the class gains in FF1 outside of haste, so giving the players elemental damage via scrolls instead seems like a fair deal.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Rez09 View Post
    though I'd also replace the Ninja job with the FF6 version instead of leaving it as it is. There's no value to the black magic the class gains in FF1 outside of haste, so giving the players elemental damage via scrolls instead seems like a fair deal.
    Except Shadow is bit broken seeing how he neutralize damage from attacks, counter attack doing almost 5x damage, and his damage algorithm with Throw is game breaking.

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