What do you think of the story plots that seem to often feature someone suffering from amnesia? Overused? Good when done properly? A really great plot device?
I've already forgotten what this thread is about.
It varies, I kind of like this trope to be honest but it was definitely overused in the 90s and early 00s. I feel it can still be used rather well but its now reached a point where you can't just have a blow to the head, we need a twist with it. I still feel Xenogears played this trope the best, the absolute mindsmurf that is Fei Fong Wong just puts others to shame.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
It's good if pulled off correctly, but these days it does seem very overused.
I find it to be used well surprisingly often. Though I may be biased considering the last few games I've played that used this trope ended up being some of my all-time favorites.
>FFVII
>FFVIII
there was a picture here
I normally don't care. It's usually just a device to get things going, and I forget about it after the first ten minutes. There are definitely better ways to achieve that objective (see FFX or Bravely Default), but it doesn't really hurt things for me.
When it is an actual plot point though, I think it's usually handled well. Rune Factory 3 has one of my favorite amnesia plots. But no one is interested in my Let's Play, so you'll have to find out what happens on your own.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
Yeah, I'm with most of the consensus that it's alright when done properly. I watched an Extra Credits video on YouTube that explained in pretty well as a plot and narrative device. It's mostly just an excuse so that the player and character experience the world together in a way that makes sense. In reality, there'd be no reason for exposition if you didn't have someone new to the world, or horribly sheltered, or with amnesia, because they'd already know the world, it wouldn't make sense for their friends to all of a sudden start explaining to them (and you) how the world and things in it work, since they grew up there and would otherwise know all this stuff already
In my experience it's pretty much only ever used to hide a plot point about a character until such times as the narrative deems it necessary to reveal their backstory. I can't think of any story where it's been done well.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I prefer those with selective amnesia. Like how I choose to forget those parts that I failed in life.
u dun remember much then huh