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Thread: Let's Play Final Fantasy VI (For the very first time!)

  1. #61
    'Just Friends' Formalhaut's Avatar
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    I literally only made Banon the main party member because it makes sense for him to take charge, what with him being the leader and all.


  2. #62
    'Just Friends' Formalhaut's Avatar
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    One scenario down, two to go! Next up, we go check on how Locke is doing with his vacation back in South Figaro.

    -=-=-=-=-=-


    Part Eleven - Locke Does Dress-up! Oh, And Also Celes


    So we select Locke, and apparently he's done a bang up job hindering the imperial troops in South Figaro. We join Locke as he attempts to extract himself from the area.



    After evading an imperial soldier, we take control of Locke. At this point, I've completely forgotten what I had equipped on Locke. I was an idiot, and I didn't un-equip Terra her Genji Gloves which would be pretty useful here.

    He isn't badly equipped by any means, so I go talk to the friendly guard.



    He's rude, but he doesn't attack, so I pop into the nearby house and talk to Duncan's Wife.




    Who appears to know much about secret passages.



    I also bump into a Magitek Armor blocking a path. It is clearly designed to be a stonewall, seeing how it does 150~ damage maximum against my lone Locke. I did defeat one of them, though it hardly seemed worth it. At least I get it for the bestiary!

    Moving to where I was meant to go, I head up the stairs and enter a house. Because of course you make yourself known to the townspeople when trying to escape:



    I meet a man who only speaks if I bring him cider. I sense an alcoholic. Exiting the house, I walk up some more stairs and into the item shop.




    The military has been a bit lax on the customer relations department then.

    But suddenly!





    Clearly, ingratiating himself with the public paid off handsomely for Locke.

    The most hilarious battle crops up:




    The merchant looks like a very bad cosplay of Gilgamesh.

    Because I read a guide on this section, I knew that I had to steal his clothes. I do so:




    That took a creepy turn.




    Please don't fade to black! Please don't fade to black! Please don't fade to black!




    You and me both, buddy.




    "Stay away from Locke. He'll steal from you just for talking to him."

    Exiting the merchant shop, I head back into the alcoholic's house and head downstairs.





    You've got to feel sorry for the kid who has to stand guard and watch the cellar while his alcoholic grandfather pines over a pint of cider.

    Moving on (and mentally noting to contact social services), Locke heads out the house and avoids a throng of Magitek Armors. Taking the only safe route around.







    Stopping by the weapon and armor shop, I also talk to the locals. Both the people here mention the grunt green guards. I smell a clue!





    We conveniently encounter a green cadet and steal his clothes, and his dignity. With Locke playing dress-up, I briefly wonder if this is where FFX-2 and Lightning Returns got their inspiration from.

    I then discounted that idea as silly, and moved on with the game.



    With the power my disguise holds, I effortlessly pass by the guard and enter the pub, chatting with my fellow guards.



    I'm sure that won't be important at all to this mission.

    Entering the basement of the pub, I chance upon another merchant.




    Another paranoid alcoholic.



    Yet we end up taking the cider anyway, so actually the merchant was right to be concerned.




    He also tells us of a secret passage. Thanks!






    Heading to the grandson, we are given a choice of 'Rosebud', 'Courage' and 'failure'.

    Lets go with 'failure', that sounds legit.






    Proving once and for all why I think we should take the kid with us. He's shrewd and can kick Locke's ass.

    Next time around, I go and choose the right answer, 'courage'. With the secret entrance revealed, we enter the passageway, but not before changing costume to the soldier get-up. I've no real reason why, but I know the game expects you to be a merchant, and I'm nothing if not difficult.

    While moving through the tunnels, I get an elixir from the clock face, as per usual. And get some other goodies. Entering the mansion from the tunnels:




    Aha! Progress! If 'entering beyond enemy territory' can be defined as progress. Weren't we meant to be escaping to Narshe?

    Talking with soldiers, apparently the town fell quickly due to an inside informant, the scoundrel!

    Meanwhile, in the house:





    In the east room, we have a picture of domestic hilarity. In the west room, we have a picture of woe and despair. What a contrast.

    Moving past the traitor, Locke chances upon a secret passage beyond the bookcase!





    Damn fine.

    I collect the Hyper Wrist and Hermes Sandals relics (very good relics to boot) and make my way east, when a scene takes over!





    You may recall she also appeared in a flashback:




    Anyway, back to the scene.






    They become party members? Neat!

    Still, she looks pretty fallen from grace. Even her portrait looks awful.





    Yup, sounds like Kefka to me.




    How convenient that Locke is here to save the day! The other guard is left to do guard duty.




    Aww, he's such a go-getter. Anyway, let's go bust Celes out.




    Well that was quick.









    We remove her bindings like a normal person, only to have our stature questioned by Celes.




    Taking off the uniform, we explain to Celes who we are.






    Is Celes going to be like Terra? Timid, shy and aghast that anyone would help her?




    I'm getting major Terra vibes from this lady.




    Says the thief.

    We steal from the guard anyway, and after identifying that Celes has nary but a headband on, we leave the area to escape.

    Also, Celes has magic. Thank goodness someone can heal! Though interestingly, Locke does not appear to be surprised at her magic skills. Seen it once, seen it all right?

    I then enter into a maze like area where I can't see my character sometimes: hidden corridors are a plenty. I get an Iron Armor from a chest, which I equip on Celes as she only has Leather Armor still.




    Here's an example of the 'can't see a thing' mess this area is. Down the stairwell, I open up a few secret chests:




    Huzzah!

    Getting back on track, I get on the route meant to be taken, and we get a small scene.





    Hmm, I wonder who it could be...




    I'm really liking Locke's character, by the way. He's just an all around nice guy who isn't as creepy as Edgar. Everyone likes the lovable rogue!

    We finally exit into the world map.

    We enter the South Figaro Cave, and are instantly hit by ~weird and mysterious~ music.




    I think the gold bears are the best gummy bears!

    We enter a recovery spring cavern and turn to leave, but then...




    Here Comes a Boss Battle!

    Yup, those noises from the cavern turns out to be Tunnel Armor!





    Not that the imperial cleaners would bother scrubbing a cavern.




    Ah, it is Celes's turn to get a battle tutorial. So Runic negates magic. That'll be useful.




    Runic also absorbs the damage as well, which is mighty handy.

    In fact, with the Armor's most damaging attacks being negated, I just put Locke in the front row and pounded it to death.




    Defeated!




    -=-=-=-=-=-=-=-=-=-=-=-

    And with that, Locke's scenario is finished! We only have Sabin's left. According to people, Sabin's scenario is pretty long, so his may have to be stretched over two, maybe even three segments if it is that long.

    Stay tuned folks! The revolution will happen!


  3. #63
    Pinkasaurus Rex Pumpkin's Avatar
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    Yay Celes~!

  4. #64
    Radical Dreamer Fynn's Avatar
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    Actually, I don't think he's talking about Terra when he says Celes reminds him of someone...

    Glad you're enjoying it, though! I've been replaying it lately as well, though I'm doing so on my iPhone. That version is even easier, but I guess that fits on a smartphone

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