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Crocodylus Pontifex
None of these are dealbreakers, at least by themselves, but they can really drag down the overall enjoyment of a game.
- RPGs that claim to require ''strategy' when they really mean "use the newest spell/item/weapon once in this very specific situation, then forget it ever existed".
- The illusion of choice. I don't care how many times a dialogue tree branches; if it all leads back to the same choice, then what's the point?
- Enemies that level with you. I don't mind scaling enemies, helps keep things fresh, but don't have them level up right with me or even worse, ahead of me. In theory, it could work brilliantly, but I've never seen it done in practice.
- troutty battle music. If I have to listen to a song 632564 times, you better make it good.
- I don't like stories where everything has to be so black and white. But on the flip side, I dislike when a story is *too* ambiguous. There's got to be some sort of balance, you know?
- Slow loading times when loading menus and/or random encounters (like the PS ports of Chrono Trigger and FF4)
- Some games go overboard with the fanservice. The sexual aspect doesn't (usually) bother me, but fanservice is often used in place of a coherent plot and character development (FF10-2, anyone?).
Last edited by The Space Pope; 07-19-2014 at 01:01 PM.
derp
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