Results 1 to 12 of 12

Thread: Biggest Missed Opportunity

  1. #1
    Happiness Hurricane!! Pike's Avatar
    Join Date
    Jul 2005
    Location
    Clover Town Street
    Posts
    18,644
    Articles
    13

    FFXIV Character

    Althalor Lightpike (Excalibur)
    Contributions
    • Former Editor
    • Former Cid's Knight
    • Former Social Media Manager

    Dancing Chocobo Biggest Missed Opportunity

    What part of the game had promise but wasn't fleshed out? What would you have liked to see?

  2. #2
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    The core story really interested me, but I don't like what they did with it. It could have been so much better!

  3. #3

    Default

    The story wasn't fleshed out to what it should've been, I agree. I also wish they did more with Gran Pulse. For the first time you got like a huge open area to explore but there wasn't really much there to do.

  4. #4

    Default

    I hated that you couldn't freely go back to previous areas of the game. Let me explore the daggone world!

  5. #5
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Palumporum. A town with no people. The one opportunity they had to give us a world with people in it, and they failed utterly. Any interest I had in saving Cocoon vanished when I realized that less than a dozen people actually live on it.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  6. #6
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,431
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Those smurfing sheep. I GOT THE FLUFF FROM THEM. WHAT NOW SQUARE ENIX? WHAT NOW!??!?!??

    Serious response: I wanted the sequel to kick off right after the ending, and to focus on the people of Cocoon discovering and adapting to the world of Pulse, and probably some random story about traversing Pulse until they eventually find another people, perhaps then fighting off all of the bad fal'Cie to avoid anyone ever becoming a Cie'th ever again.
    Bow before the mighty Javoo!

  7. #7

    Default

    Jihl Nabaat could have been more.

  8. #8
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,431
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Quote Originally Posted by Kyle View Post
    Jihl Nabaat could have been more.
    Oh, yeah, this. Big time.
    Bow before the mighty Javoo!

  9. #9
    Formally Mr. Shauna Dat Matt's Avatar
    Join Date
    May 2013
    Location
    The Underworld
    Posts
    4,831
    Articles
    77

    Default

    FF13 was very limited in what you could do and the story was pretty dumb. The battle system was great though, although they could have had some changes, such as allowing you to switch your character in battle.

    After the Steepe, game really opened up for me and that's when I started to enjoy it more. Same reason I enjoyed FF12 just for the exploration, hunts and time wasinting in the enviroments.

  10. #10
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,431
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    The biggest missed opportunity in the game, now that I think about it, was not tapping into the mythology enough. Someone in your party should have become a Cie'th and you would have to fight them. The fal'Cie should have spent less time focusing on the L'Cie and more time harping on about his ultimate intention, to bring the gods back. The other fal'Cie should have had a voice as well as Barthy. Orphan should not have been the end boss. The ending should have been discussed at some point in a "We've been Ragnarok before, what if we could control ourselves and use Ragnarok against Barthy?" kind of way. There should have been a lot of this kind of thing. Generally, the wider plot and the mythology of the gods/fal'Cie/l'Cie/Cie'th should have been far more ingrained into the storyline and every part of the process explored.
    Bow before the mighty Javoo!

  11. #11
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    Better world building, more sidequests/secrets earlier in the game, better presentation of the world's lore, less using the datalog as a crutch instead of letting the characters actually react to the things they see.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  12. #12

    Default

    Quote Originally Posted by Loony BoB View Post
    Someone in your party should have become a Cie'th and you would have to fight them.
    (SPOILER)This sort of happens in LR.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •