Tactics Ogre: LoCT is one of the better SRPGs I've played. But I wouldn't call it insanely good. The main prop I can give it is the ridiculous amount of post game content it has if you want to get into it.
Some people consider the branching storylines to be a huge asset, but I feel they robed the story of it's potency. Each storyline was individually quite good, but as I know none of them are definitive it made it virtually impossible for me to get invested in what was going on. (Though they alleviated one of my main concerns with branching storylines in allowing you to go back and play different ones in the post game)



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