I posted this on my facebook a few months ago, I think, but this is a talk on the making of The Last of Us given by the director, Neil Druckman. It's spoilerific (it pretty much opens with the ending to the game), so I don't encourage you to watch if you haven't played, but he talks about his desire to write an ending he believed in, and what that has to do with leaving a better world for his daughter. His interpretation of the ending he wrote is pretty different from how most people seem to interpret it, and because of that I wonder if he could've conveyed his message more effectively. Here's the talk:
For me, feminism is something that I'm really interested in, so I thought it was neat that he tried to write an ending in that way. People seemed to interpret the ending however they wanted to, but I'd imagine that if he had tried to go for an ending which was more overtly feminist, he might've had trouble getting everyone on board with the game's development. Not because I think developers are anti-feminist, but just because I'd be surprised if everyone on the development team would want to be a part of expressing that idea.
However, what I'm mainly curious about in this thread are the games that EoFFers feel have exemplified certain philosophical or political ideas through their narratives. Do you think there are games which had a "point" at the end that you would then want to take into your personal lives? (I remember the director of Chrono Cross mentioning that's what he was going for with its ending, for example.)
I know it's kind of an EoEO-esque topic, but I don't want people to get too terribly serious or upset. I'm okay with goofy answers. ^_^