True, but Sony had to come to that realization early on for it to do a lot of good.
Also worth pointing out, Nintendo is still putting forth massive financial support for the 3DS. They're supporting and pushing games, and even funding translations to help increase consumer confidence.
Sony, on the other hand, isn't even pushing for a Final Fantasy Type-0 HD release on the Vita, despite the massive fan demand and the ability it would have to highlight the Vita's strengths.
The one mention the system got at E3 was that Sony was attempting to refocus the device more towards kids. Including games like The LEGO Movie as a recent bundle title, and announcing things like Disney Infinity 2.0 for the Vita. They also again stressed that they're encouraging indie devs to publish for it.
Kid-friendly would likely cut development costs and get more people publishing, but it's still showing a huge lack of direct support by Sony. There's also the fact that developers already have a system to support that's doing well on the kid front in the main competition.
However, the real downside is that the announcement seems to be pretty much giving up on the Vita as a major game platform.
They're wondering why the Vita isn't selling well Overseas. Their response is because they think players want more than a game system out of their handhelds in the West. Hence the "holistic view" that refocuses on Remote Play and Playstation TV. Here's a hint, Sony. Gamers want more games. Stop merely asking others to publish for it, and actually give the device the support you said you would when it was first released.“Well, the first market that I would point to is Japan, where the dedicated portable market has always been very strong. We’re really encouraged to see the start of a very positive spiral in the Japanese market around Vita. Weekly sales are getting to that point where we can really see that this is a platform that has got some legs. That, definitely, is having an effect on the Japanese publishing and development community. Overseas is more challenging. That said, we’ve taken a more holistic view with our platforms. With Remote Play, Vita has now essentially become an extender or an enhancer for the main platform for other rooms in the house, or when someone else wants to use the main screen. As the lifecycle of the platform progresses, there’s an opportunity to position Vita for a younger audience as well with the appropriate franchises. And it’s becoming a very accessible and easy on-ramp for independent developers, those who have had some success in the mobile space and now want to work on games that are that little bit richer, that have a more dedicated gaming interface. And we’re certainly seeing Vita being embraced by that community very strongly.”
But, I have to point out, there are still some great games on it, especially for anyone who likes JRPGs. As one sage gentleman pointed out on Twitter: "Vita is my favorite system to play female anime face on."
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