Quote Originally Posted by Loony BoB View Post
All this talk of "oh but there were doors" and "couldn't get a clean shot" - create clean shots by using rockets. I have two per mission, I think, by now... destroy their walls, their cover, their lives and then let the rest of the group pick off what remains. I used to go into battles with 3x Heavy (all max rank), 2x Sniper, 1x Support. That's nine rockets. Nothing stood in my way at all and whatever the Heavies didn't kill, the Snipers picked off. Was great fun.

Also, yay for Heat Ammo. I now pronounce myself a machine killing machine.
The main thing is, since I'm so used to not using explosives, I'm having to get my mind around how to position them to use on the next turn. Grenades and the Flamethrower have the advantage of being able to move, then attack. But with rockets, you have to be in place to evade walls on the first turn. Using them as a cover destroying tool is handy, but the situation needs to fit it. Don't worry, I'll try to get you more Rocket use later on. I just need to rethink my tactics.

Fortunately, the mission we just got is the one which unlocks the special battleship assault mission from Slingshot, which gives us early access to Blaster Launchers. Then I can just go back to my usual strategy and ignore the placement rules.