What do you guys think of the idea of choosing the way the story unfolds almost?
Like you get to choose a path, but you don't know what it leads to, but you still are making the choice.
I would love to see alternate endings in more Final Fantasys.
Like imagine if there was a perk to letting Aeris die and a perk to saving her or something like that.
I think it would really be a ROLE-playing game if you had different consequences.
What if you could actually let the missiles hit Balamb Garden in FF8? I don't have a full idea, but I'm trying to express I would enjoy seeing different plots due to your decisions.