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Thread: FF has some lousy heroes...

  1. #1
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Dancing Chocobo FF has some lousy heroes...

    Okay hear me out, this all started with a discussion I had with a friend about FFIV, he disliked the game whereas I adore it, so I asked him what it was he didn't like about it and after some various complaints we came upon the topic of how Cecil and his party are largely incompetent about stopping the badguys, basically Golbez outmaneuvers the group from the very beginning up until Golbez stopped being the antagonist. Now I ended up shooting back because his favorite FF is IX and frankly, Zidane's group utterly fails to stop Brahne, Garland or even most of Kuja's plan until the bitter end. Switch to FFVII, Cloud and AVANLANCHE never have a real success against Sephiroth until the very end, hell Cloud and his group are largely better at being terrorist by blowing up the reactors or sabotaging the Giant Materia mission but they never really succeed to do anything truly world saving until the bitter end. Both casts for FFV and FFVI largely fall for everyone of the villains traps, Yuna's group plunges into an ancient conspiracy and just make everything worse until they finally beat Sin, and Ashe and her group are playing to Vayne's fiddle for most of the plot. There is not really one set of heroes who ever accomplish anything truly good before the end except the NES entries and possibly the MMO entries.

    So what are your thoughts on this ploy that is used often in the games?

  2. #2
    Resident Critic Ayen's Avatar
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    I'm used to wrestling storylines where the good guys get butchered until coming out on top near the very end of the feud, so it never bothered me that much.

  3. #3

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    Honestly I feel indifferent about that plot but I don't really know how to make better story in games like FFs. If you were to defeat the villian or stand up to him at every point of the story, then there isn't any build climax towards the end.

    The only thing I don't like is like in FFIV where you think the whole time that Golbez is the main antagonist and in the very last 20 minutes of game it's suddenly "plot twist" that it was someone else. Now FFIX also has Necron at the end after Kuja but he really isn't the one who was setting the story in motion, as I understand it, he awakened when you and Kuja enter the crystal and destroy it so that's different situation.

  4. #4
    Recognized Member VeloZer0's Avatar
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    In FFT you are causing major problems for the antagonists for most of the game.

    I don't know that you can have a story where you are constantly chipping away at the big bad and things are getting beter all the time. That would make the very beginning of the game the most desperate and lack any sort of buildup over the course of the adventure. The stakes have to rise as the game progresses, not shrink. Even in FF2 where you are constantly successful everything you do that is good is counterbalanced by something even worse happening.
    >>Am willing to change opinions based on data<<

  5. #5
    'Just Friends' Formalhaut's Avatar
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    To be fair in Final Fantasy X all that goes wrong in the Pilgrimage (being branded traitors, basically from Macalania onwards) can stem from Yuna basically not revealing to anyone what she saw on the sphere, only to then head into a Guado filled temple and have that evidence destroyed!


  6. #6

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    It's not a video game thing. As Velo said, there wouldn't be a story to tell if the hero instantly saved everyone. All stories at their core revolve around circumstances dictated by pure luck. Even the most skilled sniper in the world can screw up if the slightest variable perks up. A bird can fly into his sights as he's squeezing the trigger. His gun could jam. A powerful wind could blow him off his perch. Heroes aren't born, they're forged through a series of trials. Most of the time, these trials are marked by devastating and disheartening failure. A hero's defining characteristic is endurance in the face of adversity. The will to go on and try again despite the fact that previous failures may staunch most people's hope for success. The hero cannot lose hope because he shoulder's the hopes of those around him. Nevertheless, often a hero does suffer bouts of hopelessness. But that's why there can be multiple heroes. A close friend who is by the hero's side even if they never actually do anything else to really contribute.

    If the heroes succeeded at everything they did, they would be the Power Rangers fighting the villain of the week.
    Jack: How do you know?

    Will: It's more of a feeling really.

    Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?

    Will: No.

    If Demolition Man were remade today

    Huxley: What's wrong? You broke contact.
    Spartan: Contact? I didn't even touch you.
    Huxley: Don't you want to make love?
    Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
    Huxley: NO!
    Spartan: Whoa! Okay, calm down.
    Huxley: Don't tell me to calm down!
    Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
    Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
    Spartan: What? Why the hell not?
    Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
    Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
    Huxley: You need to leave, John.
    Spartan: But Huxley.
    Huxley: Get out!
    Moments later Spartan is arrested for "violating" Huxley.

    By the way, that's called satire. Get over it.

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