Similar to the Sins thread, what are seven game design, story, character or misc. elements about RPGs that you love to see in all your games.
Similar to the Sins thread, what are seven game design, story, character or misc. elements about RPGs that you love to see in all your games.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Character creation, character modification, alternative costumes, dialog options, multiple choices, being able to control all my party members if the battle system is turn-based. I threw "character modification" in there for games like Final Fantasy that has a preset character so I at least have some things I can tweak like how Game of Thrones did it. I'd throw a morality system in there, but I'd like to see a morality system with more shades of gray first.
Last edited by Ayen; 07-20-2014 at 12:21 AM.
Nudity, violence, sex, humour, food, gore and love.
Swords, Magic, Giant Monsters, Large World, Epic Plot, and, naturally, Heroes and Villains.
Jack: How do you know?
Will: It's more of a feeling really.
Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?
Will: No.
If Demolition Man were remade today
Huxley: What's wrong? You broke contact.
Spartan: Contact? I didn't even touch you.
Huxley: Don't you want to make love?
Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
Huxley: NO!
Spartan: Whoa! Okay, calm down.
Huxley: Don't tell me to calm down!
Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
Spartan: What? Why the hell not?
Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
Huxley: You need to leave, John.
Spartan: But Huxley.
Huxley: Get out!
Moments later Spartan is arrested for "violating" Huxley.
By the way, that's called satire. Get over it.
Unordered:
1) Great skill system (X, XII)
2) Level grinding (almost all of the FFs, peaking with Bravely Default)
3) Large world with heaps of sidequests (XII, Xenoblade, Skyrim, Kingdoms of Amalur)
4) Shocking plot twist (lots, but done best in VII and X)
5) Great music... (VII, VIII, III, XII, X-2, Star Ocean 3, Chrono Cross)
6) ...that aligns with the game well (Chrono Trigger, SO3)
7) Characters that are somewhere between unique (IV) and virtually interchangeable (VII, VIII, XII) - probably done best in X (though if you grind to the end, obviously, they become interchangeable) and IX.
1) character customization! (that's why I love and never grow bored of Ragnarok Online or Diablo II)
2) story
3) gameplay
4) superbosses
5) characters
6) challenge runs
7) sidequests
1) Well written-characters and storylines
2) Combat that has an element of strategy and tactics
3) Strong character advancement, one that's not overly open-ended or too constricting
4) A certain element of non-linearity without feeling too randomized, i.e. Daggerfall
5) A compelling gameworld with unique environments, factions, and stuff
6) Avoid cliches like the plague
7) Have a level of challenge, a game that can be beaten with everyone attacking is a bad game
1) Linear main storyline
I dont like branching plots in RPG's as it's harder to play through all the storylines since one playthrough can usually take 40 hours unlike a FPS, 3PS or Visual Novel which generally have a shorter play time and dont require level grinding. Chrono Trigger is an exception as it only requires 2 play throughs to see every ending
2) Side quests
I want to beef my characters up but I dont want to run around in circles grinding all day. Side quests are a fun way to level up as I fight enemies towards an actual goal and hoepfully get extra trinkets as a reward as well as more character depth
3) New game plus
In case I want to play again but dont want to do all that grinding again
4) Open World
Not as important and can just be a gradually more accessible world with end game openess. Also I like going to the towns from the start and seeing what all the NPC's have to say about the current situation.
5) Customisable Character Structure
I like the sphere grid system in X because everyone had a recomended class but if I so chose I could make them become anything I wanted.
6) Interesting characters
Or it'll be boring
7) Enemies that can be beaten with clever tactics OR grinding
Dont just throw a boss at me with big numbers that I have to grind at it until Im strong enough. Give me a boss with weaknesses to exploit with a little thinking but at the same time dont make it so the only way to beat this boss by exploting the weakness.
Last edited by blackmage_nuke; 07-29-2014 at 06:05 PM.
Kefka's coming, look intimidating!
Have a nice day!!