Quote Originally Posted by Skyblade View Post
That only holds true if the only enjoyment you get out of a game is the challenge or combat mechanics.

If you actually enjoy the stories, characters, world building, etcetera, the curve becomes very different.

Not everyone plays games for challenge. Not everyone plays them for combat. Not everyone likes bashing their head against a wall for eight hours to progress.

/thread
Yeah I agree. I appreciate a challenge but my work and home life already challenges me. I don't need it in my escape from that (games). I don't want my games to be a stroll through the park but I'd sacrifice challenge for engaging story, characters, and gameplay any day.

I think the thing I like more than challenging gameplay is complex gameplay. I don't like when it's too simple and there's not a lot to do. It doesn't necessarily need to be hard (because a simple game, like Flappy Bird, can be very hard), but please give me plenty to occupy my mind.

Going through the same challenge over and over trying to figure out how to complete it is just not fun. Whether that be a particular battle, level, or puzzle. Sure, beating it after a long while gives a sense of euphoria but it is short-lasting, and more often than not, makes me wonder if all that time was worth it. Instead, give me plenty of tools to beat the challenge in my own way. That way I am engaged and pleased with my own ingenuity but not frustrated with having to repeat the same thing over and over, doing incrementally better each time, because I am constantly making progress and moving the game along.

That's why I have no interest in the Dark Souls games.