That's not the kind of hard that's fun. I could make a game that says "Press space bar a million times and you win", and it's hard, but it's also mindless, repetitive, and boring. The good kind of hard is something that requires skill: timing, reflexes, planning, knowledge, teamwork, problem solving, maybe a little luck.
If a game requires you to watch a 10 minute unskippable cutscene before a boss fight that you keep dying on or something like that, that's just bad game design. Good games let you get back into things quickly.
If you're throwing yourself at a problem for hours without making any progress at all, maybe the game is unfair and it sucks. Or maybe you're doing something very wrong and you should stop and consider if you should be doing something else. Or maybe you're trying something reeeeeeally challenging, but I don't know of any games that require 8 hours of kamikaze attacks to progress.
There's no wrong way to enjoy a game, and if someone doesn't like hard games, that's cool. Just trying to give a different perspective and maybe get some people to try something new.




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