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Thread: 4 Things You Never Knew About FFIV...

  1. #31
    Master of Kittens Galuf's Avatar
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    Galina Astrum (Ragnarok)

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    I clicked on this thread to see some interesting info. Little did I know I was about to see the number 4 being stretched so long . How the hell is there so much trivia for this game that isn't even that complicated

  2. #32
    Master of Kittens Galuf's Avatar
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    I clicked on this thread to see some interesting info. Little did I know I was about to see the number 4 being stretched so long . How the hell is there so much trivia for this game that isn't even that complicated

    my secret knowledge is that... I don't know how to pronounce italian names. It took me until halfway through FFXIV Endwalker to realize it is isn't "Scar-mig-lee-own" or "Barba risha" or "Cag nah zo" (just the letter Z, no fancy pronunciation). Don't worry I got Rubicante right!!!

    I apologize for the double post. the first one wasn't there for a while so i thought something went wrong.

  3. #33
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    132. FFIV debuts the version of Prelude most fans know with the harmony section added in. Due to the limitations on the NES, Prelude mainly remained mostly unchanged from the first entry in the following two installments, but the bigger space and larger soundfont meant Uematsu could do more.

    133. The development of IV's OST was incredibly grueling for Uematsu and the music team. In the linear notes for the OST, he opens with a paragraph talking about making the OST in Hawaii made it a great experience, before revealing that was just a dream he had and instead lived in the Square office for most of IV's development making the OST.

    134. While initially happy with what he did with IV's OST, he later had regret over it after he heard Yuzo Koshiro's composition for the ActRaiser, which was released around the same time as IV, Uematsu was kind of embarrassed what he put out and vowed to do better on his next project.

    135. While FFIII was the first to receive an arrangement album for an FF OST, IV was the first to do so by taking the OST international and going for a theme. This album became Celtic Moon, where Uematsu got to explore his love of Celtic music and re-imagine IV's OST in the style. He even got around to learning how to play the violin during this time. The album was arranged by Celtic fiddle player Máire Breatnach who would later come back to work with Yasunori Mitsuda on the Xenogears arrangement album Creid.

    136. FFIV (or I guess I should technically say FFII) was a cult hit in NA but a financial flop for Square. FFI had managed to sell a million copies on the NES the year before FFII's NA release and FFII barely sold a third of that. Despite the low sales though, the game was media darling with many gaming magazines at the time heaping praise on it and it managed to stay in Nintendo Powers top ranking for a record 52 weeks. The game is beloved in NA FF fan circles despite the low sales. Personally, I think the reason is because FFIV likely had a larger user base than Square knew of due to the Used Game market in the West, and the game likely grew in popularity through there without contributing to actual sales for Square, but that's just my theory.

    137. In Japan, there are three versions of FFIV that was released to market on the Super Famicom. Version 1.0, Version 1.1 or Revision A, and finally Easy Type. Easy Type is based off the NA version of the game as Square thought they could get more people on board with RPGs and FF in particular by releasing the simpler NA version in Japan. Revision A is a bit more interesting, as Square learned too late that in Version 1.0 there was a weird bug they had missed that was later dubbed the Underworld AI glitch. Version 1.1 fixed this glitch and the majority of copies of FFIV in Japan are usually this version.

    138. For those wondering, the Underground AI glitch is kind of amusing to witness. Without going into the coding specifics, the gist of the bug is that if you enter certain locations in the game (mainly the Mist Cave, Antlion Den, Troia, Underwater Waterway, and Mt. Hobs) and then entered the Underworld and got into a fight; the game would load the wrong enemy data that screws up the enemy AI and makes it kill itself by casting Break on each other until all the enemies are dead.


  4. #34
    Master of Kittens Galuf's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    132. FFIV debuts the version of Prelude most fans know with the harmony section added in. Due to the limitations on the NES, Prelude mainly remained mostly unchanged from the first entry in the following two installments, but the bigger space and larger soundfont meant Uematsu could do more.

    133. The development of IV's OST was incredibly grueling for Uematsu and the music team. In the linear notes for the OST, he opens with a paragraph talking about making the OST in Hawaii made it a great experience, before revealing that was just a dream he had and instead lived in the Square office for most of IV's development making the OST.

    134. While initially happy with what he did with IV's OST, he later had regret over it after he heard Yuzo Koshiro's composition for the ActRaiser, which was released around the same time as IV, Uematsu was kind of embarrassed what he put out and vowed to do better on his next project.

    135. While FFIII was the first to receive an arrangement album for an FF OST, IV was the first to do so by taking the OST international and going for a theme. This album became Celtic Moon, where Uematsu got to explore his love of Celtic music and re-imagine IV's OST in the style. He even got around to learning how to play the violin during this time. The album was arranged by Celtic fiddle player Máire Breatnach who would later come back to work with Yasunori Mitsuda on the Xenogears arrangement album Creid.

    136. FFIV (or I guess I should technically say FFII) was a cult hit in NA but a financial flop for Square. FFI had managed to sell a million copies on the NES the year before FFII's NA release and FFII barely sold a third of that. Despite the low sales though, the game was media darling with many gaming magazines at the time heaping praise on it and it managed to stay in Nintendo Powers top ranking for a record 52 weeks. The game is beloved in NA FF fan circles despite the low sales. Personally, I think the reason is because FFIV likely had a larger user base than Square knew of due to the Used Game market in the West, and the game likely grew in popularity through there without contributing to actual sales for Square, but that's just my theory.

    137. In Japan, there are three versions of FFIV that was released to market on the Super Famicom. Version 1.0, Version 1.1 or Revision A, and finally Easy Type. Easy Type is based off the NA version of the game as Square thought they could get more people on board with RPGs and FF in particular by releasing the simpler NA version in Japan. Revision A is a bit more interesting, as Square learned too late that in Version 1.0 there was a weird bug they had missed that was later dubbed the Underworld AI glitch. Version 1.1 fixed this glitch and the majority of copies of FFIV in Japan are usually this version.

    138. For those wondering, the Underground AI glitch is kind of amusing to witness. Without going into the coding specifics, the gist of the bug is that if you enter certain locations in the game (mainly the Mist Cave, Antlion Den, Troia, Underwater Waterway, and Mt. Hobs) and then entered the Underworld and got into a fight; the game would load the wrong enemy data that screws up the enemy AI and makes it kill itself by casting Break on each other until all the enemies are dead.


    I don't think FFIV has the most remarkable soundtrack of the series but he was too hard on himself, its still really good. However it is a blessing he felt this way after all as FFV is at the very top of my list of OST! So he succeeded in doing better after all.

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