52. What is the most powerful weapon in the FF series? Ultima Weapon, Ragnarok, Excalibur? No, as anyone who has ever met the devilishly cute, if terrifying, Toberries will attest to, it's the common kitchen knife. The tradition technically began with FFIV as the item is the best throwing weapon for Edge in the game. Though the next game will bring it to it's more known place as the Tonberry weapon of choice.

53. Edge's dual role as Ninja and thief is a call back to the class change from FFI, as Thief class changed to Ninja. Likewise, Cecil's Paladin class is a call back to the Knight class from FFI and III.

54. Cid's stats and abilities in the original are a call back to FFIII's newest classes Scholar and Viking.

55. Tokita purposely placed the main FF theme at the beginning of the game (when Kain and Cecil leave for Mist) and the ending of the game for a thematic bookending for the title. Well he was a theater major.

56. FFIV was the first FF to really play with musical themes as an emotional element to the story. Tokita himself has said they experimented with utilizing different themes to play with mood.

57. Part of the reason why the U.S. port of the game was so easy is due to Square skipping FFII and III outside of Japan. The game was made easier to help make it a better transition from the original.

58. The original idea for FFIV was to be a more action-orientated type of RPG but during development it was decided to make the game into it's own thing and it became Seiken Denetsu.

59. FFIV gave birth to the Gambit system. Well sort of, the Gambit system actually get's part of it's design from how Battle Designer Hiroyuki Ito had designed the enemy A.I. in FFIV.

60. FFII(IV) is responsible for getting Ted Woosely his job and making Square focus on a localization project. Before Secret of Mana, Square translated the games themselves as best they could. So don't blame poor Woosely for FFII (IV).