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109. FFIV marks the introduction of the recurring bird enemy Zu, which is a possible mistranslation of Anzu, a Mesopotamian avian demon that is both menacing and divine depending on which text you're reading.
110. As mentioned earlier, FFIV was a game that tried to take on all the best elements of the 8-bit Final Fantasy titles, so there are many allusions and call backs to the game.
- Both games have a city of Mages called Mysidia.
- Both games feature a forbidden magic spell being sought after by an ally of the party, and both of these allies are ultimately killed because of this forbidden magic.
- Both games deal with an evil kingdom using airships to conquer the world.
- Both games feature a brother figure in the party who betrays the group.
- Both games have a Darth Vader expy who serves the Big Bad and turns out to be the literal brother of another character.
- Both games feature a Dragoon as a prominent figure.
- Retroactively, Kain's father has been retconned to be named Ricard from FFII, while the Mysidian Elder's name was eventually given as Minwu. Amusingly enough, the retcon goes both ways as Ricard's nameless son was changed to Kain in later ports.
- Both games feature a Dark Knight in a prominent role.
- Both games have an event where the party is attacked by Leviathan on their way to another destination.
- Both games main villains manage to come back from the dead in their final form to battle the party.
- Edward and Gordon are similar characters with both being frail rulers who are suffering from survivors guilt and ultimately learning to overcome this.
- Though no longer canon, the founder of Mysidia was originally named Minwu in old Japanese only source books.
- Though no longer canon, the Deathbringer at Fabul was said to belong to a man named Leonhart.
- Both games feature a rotating cast that is usually instigated by noble sacrifices by party members. The main difference is that only Tellah dies in IV, whereas only Gordon and Leila manage to survive the events of II.
- In the 3D Version, Ultima is a twincast spell only usable by Cecil and Rosa, referencing the fact the spell was originally a White Magic spell in FFII.
- The main villains boss henchemen in both games are derived from Christian demonolgy, with Pandemonium featuring Astaroth and Beelzebub as boss encounters as servants of the new King of Hell, the Emperor. Likewise, the naming convention for Golbez and the four elemental fiends all come from the Ars Goetia and they are all references to various Dukes of Hell and other demons found there.
- Both final bosses signature move are space themed with The Emperor using Starfall X (XVI for the Light version) while Zeromus uses Big Bang.
111. In the original Super Famicom/SNES versions of FFIV, there are eight spots in the game that contain hidden items and monster-in-the box encounters. What makes them interesting is that they seem like just a random place to leave since some are located in the middle of a floor on a dungeon or often on the tile before a doorway. They have been removed from the game since the PS Port for FF Chronicles.
112. Of the optional bosses fought in the Lunar Subterrane final dungeon, Ogopogo is the only one who has never had his named translated back to it's original Japanese name, whereas Taimat and Pale Dim were eventually restored to Dark Bahamut and White Dragon respectively. Ogopoga's real name is Tidaliathan, which is a portmanteau of Tidal and Leviathan obviously. Personally, I feel the translation team has made the right choice keeping the name Ogopogo.
113. "8² curse of extinction" glitch was one found in original copies of the cartridge games that would cause the game to crash if you kept entering and exiting a door 64 times in a row. In North America, the Square Newsletter Ogopogo Examiner said this was a special curse created by Zeromus, but warned players not to do this.
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