This is a similar thread to one I did a few years ago for FFVI, feel free to add to the list.

1. The game's title screen in the story proper when Cecil and Kain leave Baron and the view switches to a view of the heroes crossing the bridge and heading to far away lands was inspired from the same technique used in FFI and was meant as a homage to it.

2. The original script and plans for the game were much too big for the early SNES cartridge and a bunch of content was cut out of the game, some of it was restored in the DS version (mainly Golbez's backstory) but there has been few details about everything that was left on the cutting room floor of this game.

3. The use of Mode 7 Effects for the game was Sakaguchi's idea who wanted to present to the player a cool visual effect that showed off the power of the new hardware. Kitase reflects that this moment showed him the strength of using technology to impress the playerand build a better world and story.

4. FFIV is the only numbered FF to have the secret Developer's Office where the player can meet the creator's and find a porn mag.