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Thread: 4 Things You Never Knew About FFIV...

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Dancing Chocobo 4 Things You Never Knew About FFIV...

    This is a similar thread to one I did a few years ago for FFVI, feel free to add to the list.

    1. The game's title screen in the story proper when Cecil and Kain leave Baron and the view switches to a view of the heroes crossing the bridge and heading to far away lands was inspired from the same technique used in FFI and was meant as a homage to it.

    2. The original script and plans for the game were much too big for the early SNES cartridge and a bunch of content was cut out of the game, some of it was restored in the DS version (mainly Golbez's backstory) but there has been few details about everything that was left on the cutting room floor of this game.

    3. The use of Mode 7 Effects for the game was Sakaguchi's idea who wanted to present to the player a cool visual effect that showed off the power of the new hardware. Kitase reflects that this moment showed him the strength of using technology to impress the playerand build a better world and story.

    4. FFIV is the only numbered FF to have the secret Developer's Office where the player can meet the creator's and find a porn mag.

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    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    1. The game's title screen in the story proper when Cecil and Kain leave Baron and the view switches to a view of the heroes crossing the bridge and heading to far away lands was inspired from the same technique used in FFI and was meant as a homage to it.
    I thought that one was fairly obvious.


    Quote Originally Posted by Wolf Kanno View Post
    3. The use of Mode 7 Effects for the game was Sakaguchi's idea who wanted to present to the player a cool visual effect that showed off the power of the new hardware. Kitase reflects that this moment showed him the strength of using technology to impress the playerand build a better world and story.
    Other than the world map/ariship what else is there? I don't know a whole lot about what effects are associated with what technologies.
    >>Am willing to change opinions based on data<<

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    Total Sweetheart
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    Quote Originally Posted by Wolf Kanno View Post
    find a porn mag.
    Rally Ho indeed.

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    Famine Wolf Recognized Member Sephex's Avatar
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    I actually knew these facts. I learned most of them WAY after the game's initial US release, but still. Anyway, they are always cool to be reminded of. It was interesting to see the fleshed out parts of FFIVs story, even if it was just a little of it.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by VeloZer0 View Post
    Quote Originally Posted by Wolf Kanno View Post
    1. The game's title screen in the story proper when Cecil and Kain leave Baron and the view switches to a view of the heroes crossing the bridge and heading to far away lands was inspired from the same technique used in FFI and was meant as a homage to it.
    I thought that one was fairly obvious.
    Only if you played both of them. Interesting enough, most of the older staff members from Square like Tokita feel that the original FF Opening is one of their favorite moments in the series.


    Quote Originally Posted by Wolf Kanno View Post
    3. The use of Mode 7 Effects for the game was Sakaguchi's idea who wanted to present to the player a cool visual effect that showed off the power of the new hardware. Kitase reflects that this moment showed him the strength of using technology to impress the player and build a better world and story.
    Other than the world map/ariship what else is there? I don't know a whole lot about what effects are associated with what technologies.
    It is mostly used in traversing the world maps and going to the moon, V and definitely VI made more use of it but the visual effect of watching the Red Wings traveling in the game's opening really popped thanks to the Mode 7.



    Quote Originally Posted by Sephex View Post
    I actually knew these facts. I learned most of them WAY after the game's initial US release, but still. Anyway, they are always cool to be reminded of. It was interesting to see the fleshed out parts of FFIVs story, even if it was just a little of it.
    This thread isn't just meant to impress you, you're missing the point and should be helping me add stuff to the thread!

    On Topic:

    5. Cecil has a cameo appearance in the cult SNES hit Secret of Evermore

    6. The Boss theme from FFIV was remixed and used as Culex's theme in Super Mario RPG: Legend of the Seven Stars.

    7. FFIV was the last FF to receive a novelization of its story.

    8. FFIV is the last game where Yoshitaka Amano designed the majority of the enemy monsters. Tetsuya Nomura would take over the role though Amono still did key bosses for FFV, VI, and VII.

    9. IV has been ported and remade more times than any other entry in the franchise.

    10. FFIV is the only entry to feature the party traveling to an underworld.

    11. The Black Chocobo debuted in FFIV

    12. The Dark Knight signature attack Souleater/Dark Sword/Dark Wave debuted in this game.

    13. FFIV is the only FF game to feature dual techs.

    14. The Engineer class debuted in FFIV.

    15. Cecil Harvey is the first FF protagonist to be fought as a boss which is done in the sequel The After Years.

    16. Rydia is the first female summoner to be a significant plot element in the game's story. This will follow with characters like Eiko, Garnet, and Yuna.

    17. Rydia is the only magic casting Summoner to use Black Magic whereas the others use White Magic

    18. IV is the only game in which party members are required to be in the back row whereas other entries allowed the player to choose if they would be frontline fighters or back row fighters. It is also the only entry where the Row command affects all party members instead of just one character.

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    Famine Wolf Recognized Member Sephex's Avatar
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    It's the only FF that where the party can go up to five people. It usually three or four.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    20. There is one Edward in the Japanese version of the game but it's not a Spoony Bard, Edward is actually called Gilbert and he's the only playable character to receive a permanent name change for the Western script. The real Edward in IV is Edge, his real name being Edward Geraldine.

    21. FFIV began the "rule of three females" as every FF afterwards always had just three confirmed female characters.

    22. This is the last game where certain status magic is treated as being exclusive to either White and Black such as Haste and Slow.

    23. FFIV was the first FF to make Meteor into a plot element.

    24. FFIV was the last game to allow Mages to equip Bows and Arrows.

    25. It was also the last game to make Arrows a consumable resource.

    26. Kain may have originally been meant to use magic in an early version of the game as he actually has a "casting spell" sprite still in the game's code.

    27. The "Chocobo Village" where Black Chocobos can be found is actually shaped like a giant chocobo when give a bird's eye view.
    FFIV_Chocobo_Forest.gif

    28. Both Bartz's version of the Dragoon class as well FFXIV's Artifact Armor for the class are modeled after Kain Highwind's design.

    29. Rydia actually does learn the Cura spell but the player can never access it without playing a version that has the Lunar Trials, she gains the spell automatically along with Fira, Thundara and Blizzara when she becomes an adult but due to losing the White Magic ability in this form the player can never see it in any of the original versions of the game.

    30. Rydia's adult form doesn't have an official age.

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    Krankzinnigheid ligt dich Colonel Angus's Avatar
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    Good stuff.

    But isn't Cecil actually "fought" as a boss in this version of the game, too? If you count the doppelganger in Mt. Ordeals.

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    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    2
    27. The "Chocobo Village" where Black Chocobos can be found is actually shaped like a giant chocobo when give a bird's eye view.
    FFIV_Chocobo_Forest.gif
    !!!!
    >>Am willing to change opinions based on data<<

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    Famine Wolf Recognized Member Sephex's Avatar
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    Wow, now I am starting to learn things after many years. Can't believe I never noticed how the forest looks like a Chocobo.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    31. Despite not being playable in the game, the DS version of FFIV actually has a character model and playable set-up in the game's code for Golbez. He has a menu protrait which is never used, his job class is Lunarian, and he comes with every Black magic spell learned. His on field sprite is a modified version of his Theodore form.

    32. All of Cid's Hammers actually do 4x damage against machine types. The problem is that he's never around when these type of monsters show up except in the Advance version.

    33. Cid's stats level with the party even when he's no longer an active party member. It is possible he was meant to join the party again at some point before traveling to the moon.

    34. Despite being listed in the U.S. SNES Manual, the Hand Axe and Assassin's Knife are unobtainable without hacking the game.

    35. There was suppose to be a command called Airship according to source code from the Japanese Super Famicom version of the game. It's unknown what it would have done as using it causes the game to crash but many fans speculate it was meant for Cid.

    36. Due to an unsued player slot with her name and an extra sprite animation, it's possible that Anna was meant to be playable in the early stages of the games development.

    37. In the original, there are no enemy-only attacks in the game with the dark element.

    38. In the original, there is no armor in the game that can defend against Holy are Dark Elements.

    39. Though several abilities were dummied out of the game for the U.S. version and Easy Type, you can still find a few leftover functions. The Lunar Staff can be used in battle on a character with the Wall status to cast the original Dispel animation even though it won't have any effect due to being removed from the game.

    40. When battling the brainwashed Yang in Banon, he was meant to have dialogue with Cecil to trigger in battle which would then change his attack script. It can't be seen without hacking due to a programming error making the dialogue trigger when Yang attacks Dark Knight Cecil instead of Paladin Cecil.

    41. Oddly enough, Yang is actually equipped with and uses the Deathbringer sword in this fight, apparently most scripted fights where physical attacks are used has the character use the Deathbringer.

    42. When Kain appears in the Red Wings ship over Troia to take the party to the Tower of Zot, it uses the standard airship design (Enterprise with a red paint job) but when the ship actually begins taking them there it inexplicably changes to the sprite for the Falcon.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    43. In the original versions, it's best not to level past 70 unless you plan to save scum. This is because the characters level up stats become randomized and some of the algorithms can actually lower stats while some will raise them. Because of this, it's possible to get a Lv. 99 party that may in fact be inferior to your Lv. 70 party. In the DS version, the Augments give to a character determine what stats are raised past 70.

    44. Tellah is the only character in the game who can have all his stats lowered to 1.

    45. Yang doesn't actually gain any HP after lv. 60. His HP maxes out at around 6000hp due to a bug in the code. This was fixed in the GBA version.

    46. Cid has the easiest time getting his HP to 9999 out of all the characters.

    47. Rydia has the best stat growth potential of the final five party members.

    48. Rosa has the worst.

    49. Edward has the best stat growth in the game. He's the only character who can potentially get 4 points in every category.

    50. FuSoYa can get more MP, you just need to get him past level 71.

    51. There is an equipment bug on the pre-FFIVAdvance versions where if Edge manages to steal a piece of equipment from the enemy and it's the first of it's kind. The game fails to calculate who can actually equip it until the battle is over. Meaning if you equip it prior to the battle ending, the character can actually use the item regardless of their class.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    52. What is the most powerful weapon in the FF series? Ultima Weapon, Ragnarok, Excalibur? No, as anyone who has ever met the devilishly cute, if terrifying, Toberries will attest to, it's the common kitchen knife. The tradition technically began with FFIV as the item is the best throwing weapon for Edge in the game. Though the next game will bring it to it's more known place as the Tonberry weapon of choice.

    53. Edge's dual role as Ninja and thief is a call back to the class change from FFI, as Thief class changed to Ninja. Likewise, Cecil's Paladin class is a call back to the Knight class from FFI and III.

    54. Cid's stats and abilities in the original are a call back to FFIII's newest classes Scholar and Viking.

    55. Tokita purposely placed the main FF theme at the beginning of the game (when Kain and Cecil leave for Mist) and the ending of the game for a thematic bookending for the title. Well he was a theater major.

    56. FFIV was the first FF to really play with musical themes as an emotional element to the story. Tokita himself has said they experimented with utilizing different themes to play with mood.

    57. Part of the reason why the U.S. port of the game was so easy is due to Square skipping FFII and III outside of Japan. The game was made easier to help make it a better transition from the original.

    58. The original idea for FFIV was to be a more action-orientated type of RPG but during development it was decided to make the game into it's own thing and it became Seiken Denetsu.

    59. FFIV gave birth to the Gambit system. Well sort of, the Gambit system actually get's part of it's design from how Battle Designer Hiroyuki Ito had designed the enemy A.I. in FFIV.

    60. FFII(IV) is responsible for getting Ted Woosely his job and making Square focus on a localization project. Before Secret of Mana, Square translated the games themselves as best they could. So don't blame poor Woosely for FFII (IV).

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    When going above level 65 characters stats have three or more ways of growing up.Sometimes you have to reset if they didn't go up much.

    You can get Goblin and Cockatrice in the first hour of gameplay. You get the summons before you even have a summoner.
    Marcus
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    Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    63. The Comet spell debuted in this game.

    64. The Stardust Rod does not actually cast spells randomly as the description says. The spells it use actually does go in a very specific order and then resets.

    65. There are only five battle sprites that are not profile view. Child Rydia, Palom, Porom, Tellah, and Cid. Amusingly, Cid's character portrait is profile view.

    66. Oddly enough, Meteor is actually a Holy elemental spell in the original game...


    67. Not surprisingly, Twin Meteor or W~Meteo for the old school fans is the most powerful spell in the game and actually does have stats despite only being used in a scripted fight. It's Base power is 250.

    68. The PAL version of FFIV Advance is the first version of the game that fixes a majority of the ATB bugs.

    69. Bad Breath isn't so bad In FFIV. While it does inflict a number of nasty status effects on your character it's single target (it doesn't become a group hitting spell until FFVII) and as long as your character has equipment that protects them from at least one status effect, the spell will miss.

    70. FFIV has several allusions to FFII accroding to the Japan-only Scenario Guides. Two of the most interesting facts:

    • While both games feature the magic village of Mysidia, in IV's background it was founded by a great wizard named Minwu.
    • The Deathbringer Sword Cecil obtains from Fabul was said to be carried there by a Dark Knight who joined their order and became a monk. His name was Leon.
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