View Poll Results: Did You Like The Paradigm System?

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  • I liked it!

    15 57.69%
  • I did not like it

    2 7.69%
  • It had potential but wasn't quite there

    6 23.08%
  • I could take it or leave it

    3 11.54%
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Thread: FFXIII - Paradigm System: Love it or Hate it?

  1. #16
    penisword chionos's Avatar
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    FFXIV Character

    Kaladin Cho'Sinn (Sargatanas)

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    Conceptually sound, but weak in execution. It's a cheap ass gambit system in practice. There should have been a more complex customization system outside of battle. Personally, it's just boring. Neat idea, but very boring.

  2. #17
    The Old Skool Warrior LocoColt04's Avatar
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    FFXIV Character

    Crysanthe Mariveaux (Ultros)

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    Quote Originally Posted by Formalhaut View Post
    Quote Originally Posted by Laddy View Post
    Great premise, weak execution.

    If each character had their own classes unique to them with more complexity than "hits stuff" or "heals" than it offers up a lot of strategy.
    Each character had different specialisms within each class though. For example, Sazh learns all the single-target versions of the Saboteur spells, while Hope learns all the multi-target versions. Snow as a Ravager knows all the Ice and Water spells, while Sazh knows all the Fire and Lightning spells. Not to mention all the character has a unique full ATB skill.

    Ultimately, the classes are slightly simple, but there's more depth to them than people give them credit for, in my opinion.
    Vanille!

    Death > Miss
    Death > Miss
    Death > Miss
    Death > Miss
    Death > Success

    Goodbye, Adamantoise.

  3. #18
    Uchu's Avatar
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    I liked it, but I preferred the customisation of the Gambit System in FFXII.

  4. #19
    Slothstronaut Recognized Member Slothy's Avatar
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    • Former Cid's Knight

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    The paradigm system is one of the most over simplified, brainless, and boring piles of trout ever conceived of and put in an RPG. Square and the genre itself will be better off if we all pretend it never happened.

  5. #20
    Resident Critic Ayen's Avatar
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    Didn't play the game nearly long enough to mess around with it.

  6. #21

    Default

    I enjoyed it. It was more about keeping the tide of battle in my favor than micromanaging as is usually the case in a turn-based J-RPG. Different was refreshing for me. And I'm still impressed Hope fits that boomerang where he does after every single battle.

  7. #22

    Default

    I really like it. It's one of my favorite systems!

  8. #23
    fat_moogle's Avatar
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    FFXIV Character

    Kurisu Kazama (Sargatanas)

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    Quote Originally Posted by ToriJ View Post
    Didn't play the game nearly long enough to mess around with it.
    That's a shame, it's a pretty decent system really. But if you don't like the game you don't like the game and I'm not going to try and convince you otherwise.
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  9. #24

    Default

    It was okay. I used it a lot. Although it took a lot of getting used to when I was introduced to it.

  10. #25

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    I like the system. I find myself abusing it a lot just to get a kill faster.
    My first 3 or 4 sets are usually filled with COMs and RAVs.
    I got a set with both a SYN and SAB if I need it and one with two MEDs and a SEN.
    Quite often (after Orphan) I can get away with a RAV, COM, RAV set in battle without switching.

  11. #26

    Default

    For the most part I liked it, but when you combine vulnerable transition time with the party leader dropping equals game over, that led to a lot of cheap kills.

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